Museum of Soviet slot machines. How slot machines appeared and why disappeared in the USSR How to play through special USSD commands

Museum of Soviet slot machines one of the most amazing metropolitan museums. Unique collection of this museum are slot machines made in the USSR. It is unlikely that somewhere else you can show your children a piece of the world in which you lived when you yourself were a child.

Museum Address: Baumanskaya street, 11 (it's a five-minute walk from the Baumanskaya metro station).

Working mode:
Monday - Thursday: from 13:00 to 21:00
Friday: from 13:00 to 20:00
Saturday - Sunday: from 11:00 to 20:00

Entrance ticket costs 350 rubles. With this money you will be given 15 tokens - these are original Soviet 15 kopeck coins!


Perhaps one of the most popular slot machines - sea ​​battle


Game duration 10 shots



The museum of slot machines will be interesting for both adults and children


You can "hunt" bears, hares and ducks together


Slot machine - Sniper (produced at the plant of the Cheboksary software "Prompribor" since 1979, release date of the presented copy: 1983.

Lower the coin into the coin acceptor and after the inscription "Fire" appears on the scoreboard, aiming at the center of the selected target, press the trigger. The hit is fixed by the disappearance of the hit target. If 20 targets are hit, the right to bonus game. what does the scoreboard "Prize game" indicate


Slot machine - Pilot.

Produced at the Serpukhov Radio Engineering Plant since 1985. The same enterprise produced radar control systems for anti-aircraft missile and artillery systems, fire control modules for shipborne jamming systems. He got into the museum collection from Nizhny Novgorod through an amateur radio club in Moscow


Slot machine "Puck, Puck!". After lowering the coin, you must use the buttons to select the game for one or two players. The left player controls the attacker using a rotary paddle with a button. The right player controls the goalkeeper with a rotating manipulator.

Slot machine - Hockey (two players play with one coin)


Slot machines: "Humpbacked Horse" and "Teletir 4C" did not work that day


Slot machine - Lucky Shot. To play with two players, at the beginning of the game, two fifteen-kopeck coins must be lowered in succession. At single player shoot from the left gun. Produced by the Severodonetsk Instrument-Making Plant. IN Soviet time plant specialized in the production of computer equipment for automated systems management of thermal and nuclear power plants, enterprises of the chemical and petrochemical industries.

Four of us can race in races (slot machine - "Champion-M")


Slot machines are more fun to play in pairs


Slot machine - Tankodrome. The SEARCH button is not used during the game. To hit targets, you need to run a tank into the firing lines. To move the tank, use only the control lever. The position of the "speed" lever at the moment of hitting the firing line does not matter.

I somehow failed to control the tank :)) wasted token


Slot machine "Winter hunting"

It's more fun to shoot two.


Slot machine - "Penalty". The game consists of two halves. To start the second half, you need to press the red button on the machine. Each half ends at the moment when there are no free balls to throw

Slot machine - "Quiz". To play together, it is necessary to lower two fifteen-copeck coins in succession before pressing the "Start" button. Produced by the Penza PPO "Era". In Soviet times, the company produced simulators for pilots. Previously, the machine could be found in the traffic police. It came to the museum collection from the park of culture and recreation in Kireevsk


Jumping machine. One coin can pay for the game of two players.


Slot machine "Motor racing". Game duration 120 sec. By controlling the motorcyclist with the steering wheel and throttle, try to take first place in the race without breaking the rules and avoiding collisions.

"Break a leg". 30 shots are given for the whole game. The hunter on the field can shoot before you. This will take your shot away.


Another very popular slot machine in its time is the "Gorodki" slot machine.

Automatic "Safari". The galloping hunter must hit the animals


Many people come to the museum with their whole families.


Not all slot machines work in the museum

For example, the Forward slot machine does not work


Another slot machine used in the museum in great demand- Silomer


4 attempts are given within 2 minutes. "Turnip" should not be torn, but pulled, resting one foot on an inclined platform

Force up to 40 kg - Mouse, up to 80 kg - Cat, up to 120 kg - Bug, up to 160 kg - Granddaughter, up to 200 kg - Grandmother, over 200 kg - Grandfather.

We pulled 302 kg :))


Information desk, where you can learn about the history of the museum, about the exhibits (previously, such an information desk was at railway stations)


The museum has soda machines. You can try real soda with syrup for 50 rubles a glass


The museum has a cozy cafe where you can relax after fun games on automatic machines


Yes, the phone works!

Yes, just press the button!

Yes, there are two payphones in the museum!

Conversation is possible between two payphones

The second payphone is located at the main entrance.

The second payphone, at the main entrance :)

In general, I liked the museum. It is better to come to the museum with a group, it will be much more fun. 15 tokens will be enough for you for 40-50 minutes :))

A group of teenagers won against a pusher machine. I saw it myself, out of the corner of my eye, but it just smiled at me, and I did not intervene. Everything is absolutely legal (I’ll tell you why it’s like legal)! Moreover, the win is “1 to 1”, that is, every first one. How to win against a pusher machine? Now I'll tell you how to win. We all remember how this machine works!? If we don't remember, I'll tell you. There are various prizes on the shelves: smartphones, cameras, photo cameras and others. The red lights on the buttons blink randomly. By pressing the button at a certain time, if it coincides with the “light bulb” turned on, the pusher pushes the prize, which falls into the tray. You open the tray from the bottom and take the prize. That's the whole principle. But, since the bulbs blink very quickly, it’s impossible to get into the right one, because they blink randomly. But, in the case of a “match”, the solenoid pushes out the prize. As a rule, the machine itself with a pusher stands somewhere on the outskirts of the store, in a dark corner where there is no one, people do not go. Its main weight is at the bottom, and 2/3 of the top is light. Why am I talking about weight? Now understand! The guys simply surrounded the machine in a friendly crowd, so that no one would see, not yell, not clamor - without attracting attention to themselves, but - just tilted the machine towards you at 13-15 degrees and gently and quietly put it in its place. Remember - I said Legally? Nowhere is it written that you can’t tilt the machine during the game 😉 Almost all heavy prizes fell into the tray from the shelves of the machine: cameras, cameras, watches, toys, and something else. Having shielded one boy with a crowd - who carefully, squatting down, and tactfully, scooped out all the prizes in a black bag. Then he quickly left the store. His place was replaced by another - already with a backpack, in which he also began to lay free swag. While I was standing in line at the checkout with groceries, the other three, who were blocking, just walked out of the store at a slow pace, discussing something. The guys look about 16 years old 😉 Later, when I tried the products, I decided to see what was left? The machine was intact, fully operational, nothing was broken, some lights were flashing in demo mode, but there were no more prizes on the shelves. Some simple ones were lying at the bottom (soft toys) in the tray, it was visible through the glass - they just didn’t take it. Said what he saw. When I left the store, the guys were gone. The most funny thing is that no one noticed this, neither the guard, nor the people (cashiers usually sit with their backs). Then, two weeks later, the machine gun was generally removed from there. Their entire “Operation Y” took about 3-4 minutes. Well, you see, they were preparing and looking for a suitable machine for shopping. Damn bully. Hahahahahaha!!!

The biography of Soviet slot machines originates in the 70s of the last century. Then, completely non-core plants, enterprises of the defense-military complex, were puzzled by the release of the first models, since they had at their disposal the most powerful and Hi-tech. In total, there were 23 manufacturers who systematically delighted Soviet citizens with new entertainment.

The best developers, engineers and specialists in the field of electronics worked for this. There was no financial crisis and no money was spared for this. The average price of the device ranged from 2-4 thousand rubles.

During the existence of the USSR, they managed to produce about 70 amusement machines, but in the 90s there was a collapse, 15 kopecks, which visitors usually paid for, completely depreciated, it became expensive to maintain parks and the devices of those times simply lived out their lives.

Technically, Soviet slot machines can be divided into two groups: mechanical (or electromechanical) and electronic (based on discrete logic or microprocessors). The latter usually used a TV screen to display the game plot, that is, they are typical arcade gaming machines. As a rule, these are quite original designs, although with the possible borrowing of foreign ideas, but implemented on the Soviet technical basis.

Soviet arcade game machines (AIA) are arcade games produced and distributed on the territory of the republics former USSR. They were usually installed in the foyer of theaters, circuses, cinemas, Palaces of Culture, amusement parks and the like. in public places. Sometimes the machines were "collected" into independent specialized "Gaming Rooms", "Game Halls" or "Slot Machine Halls" (not to be confused with modern halls in which machines and slot machines are installed for gambling). They had no competition, since Western models were not presented on the Soviet market.

Like any other arcade games, the Soviet AIA was intended only for entertainment, without any other prizes, except for the so-called "bonus game" for the player's successful actions. Or, in other cases, souvenirs and trifles such as chewing gum, chocolates, soft toys, key chains, etc. In machines like "Crane" "souvenirs" periodically appeared, such as small bottles of alcohol (most often brandy) and commemorative coins, invested to attract players more actively. Part of the machines (mainly with minor changes) was “torn off” from Western samples without much fuss. But we also had our own, original developments.

There was no age limit for playing slot machines. The only limitation could be the height of the player. Although the smallest ones found a way to play by placing wooden trays or bottle crates under their feet to reach the control buttons.

The machine was activated by dropping a 15-kopeck coin into the coin acceptor, the player got the opportunity, depending on the type of machine, either to play for a certain (usually very short 1-3 minutes) time, or to make a certain number of game attempts (for example, shots). After that, the game was stopped until the next payment, if the bonus game was not won, giving the player additional free time or several incentive attempts.

Later, in connection with the replacement of Soviet coins with Russian rubles (or other monetary units that are in circulation in the republics of the former USSR), the coin acceptors were modified for new coins, or they used tokens similar in size to the old 15 kopecks, but had a different value. Often, the coin acceptors were simply soldered or clogged, and the operator turned on the machine for the player after payment.

As children, we most often started the game by sticking our fingers into the coin return window, hoping to find a coin forgotten by our predecessor.

People of middle and older age will surely remember the Sea Battle assault rifles beckoning with lights and sound effects, “ Accurate shooter”, “Rally”, “Submarine”, “Air battle” and others. How much pocket money saved on school breakfasts was dragged there by children!

Most of the Soviet arcades did not have intricate gameplay and were quite simple (although this simplicity did not imply ease of play), but since the mid-80s of the last century, domestic full-fledged arcades have appeared with changing game screens. One example of such arcades is the game "Humpbacked Horse", nicknamed in the West "Russian Zelda" (Zelda). True, it is difficult to say whether this is a compliment to the developers or a reproach for being secondary. In any case, these games were remembered, they were loved, and the people who played them remember “those times” with pleasure until now.

The peak of the flowering of slot machines in the USSR fell on the 70-80s of the last century and ended with the beginning of perestroika. Domestic slot machines were supplanted by more spectacular Western counterparts, "one-armed bandits", computer salons and home gaming computers and attachments. And the old machines almost everywhere migrated to warehouses, were destroyed or simply thrown into a landfill.

sea ​​battle

Probably the most famous domestic slot machine, without which no self-respecting gaming hall can do. And, apparently, the first. An analogue of the American slot machine Sea Devil.

The machine simulated a torpedo attack from a submarine on surface targets.

The player looked through the periscope, in which a sea panorama opened up in front of him with enemy ships periodically appearing on the horizon. It was necessary to make an allowance for the speed of the ship and press the "Fire" button, located on one of the periscope handles. Then it remained to follow the torpedo, the path of which was illuminated under the surface of the "water". When hit, the player heard a sound and saw a flash of an explosion, and the ship "sank", or after the flash it turned around and followed in reverse direction. In case of a miss, he continued his movement. In just one game, 10 torpedo launches could be made. If they hit 10 ships, the player got the right to a bonus game - 3 free launches. A significant disadvantage of the machine was that, with proper dexterity, it was not difficult to sink ships.

The visual depth was created using mirrors, and the fact that the player saw the ship far on the horizon was just an illusion. In fact, the mechanism for the movement of ships was almost close to the player, somewhere at the level of his knees.

Air battle

On the screen of the machine, the player saw the silhouettes of three enemy aircraft and the crosshairs of the sight. By operating the joystick, it was necessary to try to catch the enemy on the fly. The complexity of the game was that the enemy link did not want to be shot down and constantly slipped out of sight. When hit, the silhouette of the affected aircraft disappeared from the screen. To win, it was necessary to shoot down all three aircraft in the time allotted for the game - 2 minutes.

Hunting

An electronic shooting range with a light (or electromechanical) rifle, which existed in many modifications: "Winter Hunting", "Lucky Shot", "Safari", "Sharpshooter", etc.

For example, in the "Winter Hunt" the player had to hit moving targets (animals and birds) from a certain distance, flickering on the screen, with a landscape of a winter forest depicted on it.

There was no screen in the “Hunt” itself, but there were scenery of the forest, because of which animal figures appeared. The "swamp" version of the game was called "No fluff, no feather!"

Sniper

An electronic shooting range where the player had to hit twenty stationary targets with a rifle within a minute. After a successful hit, the illumination of the corresponding target went out. With good shooting, the player was entitled to a bonus game.

Interestingly, the system that controls hits was located in the stand of the machine gun. There was also " Feedback"- an electromagnet that simulated recoil when fired.

Turn

An analogue of the famous board home game "Behind the wheel". The machine imitated the movement of a car along a ring road with obstacles in the form of flyovers and passing cars. To receive the bonus game, the player had to drive without collisions a certain number of "kilometers" counted on the counter. Interestingly, when one 15-kopeck coin was put into the machine, the player was entitled to only one bonus game. And with two coins - as many as three.

Penalty

A wall-mounted pinball variation with all the elements inherent in pinball - a ball, a handle for hitting, and a playing field with obstacles and prize zones.

Using the lever, the ball was thrown up, the player had to calculate the impact force in such a way that, rolling back, the ball hit the goal and did not fall into the penalty area.

Townships

By controlling the bat with a joystick, the player had to hit the standard city targets moving across the screen. The player was given 5 seconds to aim before each throw, after which the bat would fly out automatically. When knocking out all 15 pieces, the player who spent no more than 24 bits on this was entitled to 40 bonus throws.

horse racing

An exact copy of Steeplechas with Atari. Up to 6 people could play at the same time. In a single game, the player competed with a computer. But it was more interesting to play against other people. stripes.

The Little Humpbacked Horse

The game was released on the basis of the TIA MTs-1 platform and was the first full-fledged arcade game for the Soviet AIA. In total, the game had 16 level screens, during the passage of which the main character had to overcome obstacles and fight enemies.

Tap

By controlling the mechanical hand, it was necessary to try to get the prize from the transparent case of the machine gun. Usually they were soft toys, chewing gum, chocolate and other little things. The hand was controlled by two buttons responsible for the movement of the "hand" forward and sideways. When the button was pressed, the "hand" moved until the button was released (or all the way). There was no "reverse" and it was necessary to accurately calculate the moment when to release the button. When the button responsible for lateral movement was released, the "hand" automatically lowered and tried to capture the prize it was above. With a successful grip, the “hand” opened up above the prize receiver tray, and the lucky one could get his reward out of it.

Basketball

The machine was designed to play together. The player's task was to "throw" more balls into the opponent's basket in the allotted time than he could. With a score of "30-30" and more, players were encouraged by a bonus game.

The playing field was covered with a transparent dome and divided into holes with springs, one of which was hit by a ball. By pressing a button, the player "shooted" the ball out of the hole, trying to hit the opponent's basket or prevent him from throwing in turn (each hole was controlled by both players).

Football

The game, better known in our country under the name "barbecue" (and bearing the name "fussball" in the West), is intended for two to four players. Strikes and passes were carried out by rotating the handles of the rods, on which the figures of football players were “implanted” (hence the name “kebab”). At the same time, the figures of football players on the rod changed their angle of inclination, which made it possible to hit the ball-ball. Also, the rods could be moved back and forth, changing the horizontal position of the players. Having hit the opponent's goal with an accurate blow, the player received a point.

Hockey

The game, not much different from its "home" version, which many Soviet children dreamed of receiving for their birthday. The main differences were the dimensions and the presence of a glass cap covering the field and protecting the puck from flying out of it, and the players' figures from curious children's hands.

Astropilot

The first attempt to create an apparatus with a space theme. The player had to control spaceship, trying not to crash into the elements of the landscape and successfully land. The joystick was used, as a result, points were awarded.

Tankodrome

Driving a very maneuverable and nimble tank model along an obstacle course, simulating the attack and defeat of stationary targets dispersed along the perimeter of the playing field.

The gaming culture in the Soviet Union appeared unexpectedly, developed rapidly and declined just as quickly. Unfortunately, or perhaps fortunately, the Soviet public mastered slot machines only 100 years after their appearance. To find out how and where it all began, the Reedus correspondent went to the Museum of Soviet Slot Machines, located in the very center of Moscow.


The museum is located in the very center of the capital, a five-minute walk from the Kuznetsky Most metro station. Entrance to the museum is paid - 450 rubles per person. The ticket price includes a guided tour and 15 tokens. The museum's collection includes dozens of different models of slot machines - from classic pinball to virtual billiards.

A bit of history

The first slot machines appeared in the USA. One of the pioneers was the well-known pinball, which is the parent of its electronic version in the operating room. Windows system. In the Soviet variation, it was called "Circus", but the principle of operation was absolutely the same.


A little later, other machines appeared that already carried a share of excitement in themselves - the classic " one-armed bandits". The machine was a box with a handle, on the screen of which images rotated. And if the player got three identical pictures, then he received a prize. The first such machines did not have a coin acceptor, so the player received sweets or drinks as a reward, and not a jackpot in the form of a mountain of coins. This is where the classic images of fruits and berries on the reels came from.


Such equipment reached the USSR only a hundred years after the creation of the first slot machine. In 1971, an exhibition called "Attraction-71" was held in the Moscow Gorky Park of Culture and Leisure. It was there that the Soviet inexperienced public got acquainted with slot machines. More than ten thousand people visited the exhibition every day, and in the wake of this excitement, the USSR Ministry of Culture decided to buy out all the slot machines from this event. Having studied the technology and modernizing it a little, Soviet engineers released the first slot machines of their own production.


The first slot machines

One of these attractions was the Turnip slot machine. This is an analogue of the classic American strength meter, with the help of which anyone could test their physical abilities by hitting punching bag or a hammer on a spring. The Soviet version of the power meter was designed so that during the process itself there were no signs of aggression. Therefore, instead of the typical “hit-push”, a person had to pull a spring device resembling a turnip from the Russian fairy tale of the same name. It is noteworthy that the most high level could be obtained by pulling a turnip with a force of 200 kilograms. It is not known whether anyone could achieve such a result, since on average a healthy adult male knocks out about 80 kilograms on this machine.


One of the main differences between Soviet slot machines and foreign ones was their service life. Most of the machines made in the USSR are still working and, with careful handling, will last at least another 50 years. The reason for this is quite simple - all Soviet machine guns were produced on the territory of one of the 22 military factories from the highest quality and most expensive materials. In the meantime, finding an American or Japanese slot machine from the 80s is an almost impossible task.

On average, the production price of one slot machine in the USSR was 4,000 rubles - space money at that time. And according to the plans of Soviet marketers, such a machine was supposed to pay for itself in exactly 365 days, that is, every day to make a profit of 8 rubles 10 kopecks. If after a year the attraction did not pay for itself, then they stopped releasing it.


All Soviet machines were exclusively arcade and did not have any gambling character. The most you could win on any attraction was an extra game time. The only machine that gave out at least some prizes was the classic "automatic crane". The player, using a mechanical hand, could pull out a prize in the form of chewing gum or candy from the box.


End of an era

But closer to the 90s, all Soviet machine guns ended up either in landfills or at scrap metal collection points. The reason for all this was the emergence of computer video games. The child no longer had to run to the park to play “sea battle”, but it was enough to buy a game console once and enjoy his favorite games at home at any time convenient for him.

I don’t know what influenced more in favor of spending half a day in the museum of Soviet slot machines - the desire to nostalgic or the desire to improve one’s professional skills in the field of games by once again turning to history computer games like slot machines? In any case, both needs were met.

The museum has branches in St. Petersburg and Kazan, I managed to visit the main one in Moscow on Baumanskaya street, 11, not far from the Baumanskaya metro station. The museum is open daily from lunch to 20-21 hours. I really liked that even evening time sunday there weren't many people at all. By the way, somewhere in the information about the museum, I managed to find out that in the morning (until 13:00) you can hold a holiday for children in it, in the evening (after 20:00) you can have a party for adults. You can also rent slot machines, as they boasted about at the Lebedev Studio, which made the official website of the museum. Of course, the first impression turned out to be very bright, because indeed, this is a time machine, it seemed to me that I was in the late 80s in Vitebsk, in the lobby sports hall on Kirov Street, it was there that I first met the Safari, Winter Hunt, Sea Battle, and Gorodoki machines.

Carefully! There are a lot of photos under the cut.

The description of the museum from Yandex Afisha seems to me very accurate

Here the dreams of any "perestroika" child and not only come true! Getting a handful of 15 kopeck coins, you can go explore the hall, which is filled with painfully familiar slot machines, among which there are quite unusual and rare specimens. Each visitor is given the right to play on 15 slot machines.
And on the tour you can also learn a lot of different interesting things. It turns out that slot machines were invented and created in the middle of the century before last in America. They reached the Soviet expanses by the summer of 1971, along with the World Exhibition of Amusements and Slot Machines, and immediately caused an unprecedented stir among visitors.
And after 4 years, on the basis of the purchased exhibition samples, the first slot machines of domestic production were created. And they were collected not just anywhere, but at military factories. After all, it was there that the necessary capacities and advanced technologies of that time were concentrated. Imagine, for the benefit and joy of the pioneers, more than twenty defense plants were working at that time! Yes, and they were expensive then - almost like a car.
The museum has collected about 50 different slot machines, and the search continues. And all - to the delight of grown-up "children Soviet era».

Speaking of the tour, it's really interesting. In addition to the story that is on the official website, you will be able to look under the lid of the machines, find out the principle of operation of not only the naval battle, which turned out to be not so simple, but also the soda machine.

And we will tell you that slot machines were invented in America in mid-nineteenth century. A soviet man I saw them in the summer of 1971, when in the TsPKiO im. Gorky opened the World Exhibition of Amusements and Slot Machines. A month and a half of long queues and a full house. People saw real devices: with cowboys, birds, music and colored light bulbs. The visitors were just delighted.

Slot machines

To better understand what it is, let's take a closer look at some of them that I have known since childhood and that are of the greatest interest. Unfortunately, it is not possible to consider everything, and there are more than 40 of them, within the framework of this article for obvious reasons.

sea ​​battle

The machine has been produced at the Serpukhov plant since 1974. The device of this unit is well dismantled on the official website, it was surprising for me personally to find out that it turned out to be not at all as I expected. I could not even imagine how far the engineering thought went when it was created, I mean, first of all, the constructive solution and the use of mirrors. This machine is rightfully considered the most recognizable machine gun of the Soviet era after the soda machine.
A lot of good photos and a detailed description of the machine is on the official website at the link above.

Periscope view.

I like the fact that in addition to the player, anyone can watch what is happening through the window.

Torpedo attack

Some especially popular slot machines after some time, a younger improved brother appeared. This is exactly what happened with the “Sea Battle” machine - it has a sequel in the form of a Torpedo Attack slot machine for two players.

Soda machine

It's a pity, but in order to try soda in the museum you need to buy separate tokens. On the tour you will get acquainted not only with appearance machine, but you can look inside.

Winter hunting

The machine gun is also familiar from childhood, which became popular, even before the advent of 8-bit gun game consoles and Duck Hunt or Wild Gunman games.

Doublet

Two player version of Winter Hunt. It is much more interesting to play because there is a competitive effect.

Highway

The machine is notable for game control with a steering wheel and pedals. You can play with two. The game is difficult, it is almost impossible to beat the computer in single player mode. The official website even has a PDF with a scanned instruction manual.

Townships

I also had a chance to play this game at a very young age. I noticed a feature - it is fundamentally easier to play in the emulator with the machine because of the convenience of using the mouse instead of the joystick. Right now, I easily managed to get into the prize game on the first try. Although on the machine 2 coins did not bring me even half of this success. The control in the machine is the most primitive version of a joystick with a key at the end.

Autorally-M

Completely insane by today's standards gameplay. To be honest, I like semi-mechanical machines much more than fully electronic (so-called TV slot machines), they are enjoyable and interesting to this day. Take at least a sea battle, an air battle, they are not standard. And the slot machines based on the output through the CRT, of course, irretrievably lost the ability to arouse interest with very rare exceptions.

Safari

This is exactly the rare exception when a TV machine can be interesting. True, in the museum I came across a copy with a BW screen, although I remember very well that the game was in color. But this did not stop me from putting a few coins into the machine with pleasure and trying to achieve a bonus game.

Yes, indeed, I was convinced that the stripes for different animals were painted in different colors.

Sniper

My friend and his girlfriend, who made up the company when going to the museum, actually occupied all the rifles of the shooting genre.

turnip

This slot machine remained unconquered for me. He was probably inoperable, because. always showed 116.

horse racing

This time, although I didn’t have a chance to play this instance, I know firsthand that the machine is worthy of attention, primarily because what a storm of emotions it can cause when six people play it at the same time!

Not so long ago I saw a similar game mechanic in one of the programs on TV, in which players make phone calls and control the game through the phone.

Basketball

I love the design of this machine and especially the fonts, they give me a deep sense of nostalgia for the 80s, because at that time it was the standard sports font that was used in all the halls and stadiums.

These slot machines were once very popular, I remember that it could often be found even after the decline in the popularity of slot machines already in the 90s.

There are several of these machines in the museum, but we noticed that the one on the first floor gives advantages to the red ones, since the springs in key positions work much better than the blue ones.

Football

A classic board game in which you need to control the lines of players by turning the knobs. The only difference from board game in execution - electronic counting of goals and a protective cover for the playing field.

Hockey

Also a game that became famous even before the advent of slot machines.

Quiz

As you might guess from the photo machine, it allows you to test your knowledge of road signs.

But I personally did not have a chance to play and understand the rules.

Submarine

The essence of the game is very similar to "Battleship" and "Torpedo Attack". I really liked the hologram of the seabed surface, I did not go into the details of the technical implementation, but this thing will create a visual impression until 2020 for sure.

Tankodrome

A good electronic-mechanical machine. The task of the game is to hit all enemy targets in two minutes without running into mines. The game is difficult to control - as a control there are two levers, this is not a world of tanks for you.

Air battle

One of my favorite childhood games. Very cool game design: starting with the view from the cockpit, ending with a control joystick stylized as a real fighter. Please note that in those days it was not possible to issue complex logic, but the designers were fully laid out on the design and setting of slot machines, most of which are replete with fake sensors and controls.

Good game process: enemy planes are constantly maneuvering, you need to catch them in the sight. It is very reminiscent of the Top Gun that appeared much later on the 8-bit gaming platform.

Probe

One of the most popular varieties of slot machines in which, by controlling the terminator's mechanical flabby hand, you need to draw prizes and gifts. In Soviet times, these machines were stuffed with real interesting toys, my father pulled out plastic toys for me several times, a racing car, for example.

Since the price of a gaming session is very low, the machine in the museum is filled with the simplest gifts.

01

The game consists of two parts, the first is reminiscent of the "Magistral" - the task is to get to the burning building as quickly as possible. In the second part, the playing field changes to the facade of a building with burning windows, which you need to get from the hose and put out the fire by pressing the button on the hose and the gas pedal. I am very sorry that I did not pay due attention to this exhibit.

Circus

One of the varieties of the pinball machine popular in those days in the west. The Soviet copy once again speaks of some secondariness in Soviet industry slot machines.

The machine is very playable, although it takes a lot of experience to assemble any insignificant row of flashlights.

telesport

An automaton that needs no introduction.

Please note that machine 01 is clearly visible in the background.

Overtaking

A good machine, the process repeats the "Magistral". However, this automaton is much more interesting because it is semi-mechanical and all visual sequences are created by mirrors and light.

Do you understand what I mean?

Turn

One of my favorite slots, although I can't say that I have the patience to play it more than 2 times in a row. The player will have to drive a holographic model of the car and make his way along the highway in a turn. Unfortunately, the driver's seat was not very comfortable for me (you can see it in the photo below). The creators of the slot machine tried to make its control as similar as possible to the real one and added not only a steering wheel and pedals to the slot machine, but also a gearshift lever. However, even at the first speed, I could hardly manage to slip between cars and bridge walls.

Tap

The Crane machine is a variation of the Zond machine.

Icebreaker

"Icebreaker" is not "Magistral" although the games have similar goals. "Icebreaker" is much more interesting with its setting and visual design. I strongly recommend that you familiarize yourself with the rules before the game, in addition to the full forward lever, there is also a reverse lever. Interesting experience in the process.

Washer! Washer!

One of the most interesting slot machines from the point of view of the gaming task. The slot machine provides for the game of two players with a fundamentally different tasks, the hockey player's task is to score the puck, the goalkeeper's task is to reflect. Another successful mechanical implementation of the visuals - I love when the action takes place with real figures and not with pixels on the screen. I recommend trying this machine.

Accurate shooter

A successful variation of the game "Sniper".

lucky shot

One of the most addictive shooting games of the genre.

Break a leg!

By the variety and popularity of slot machines, one can catch the interests of the Soviet layman - sports, shooting range / shooting, cars, military equipment. In the museum, I counted at least 6 types of machine guns using models of small arms.

Interceptor

TV slot machine. If we take all the television ones, to which I am very cold, then, in my opinion, this is one of the most interesting models due to the successfully beaten design of the machine itself: the design is not reduced to simple control
and the screen, as is done in most other devices, but beats military theme and is replete with sensors and bulbs.

Fighters

A type of TV slot machine. Lost it out of sight and did not get acquainted.

The Little Humpbacked Horse

The game was produced on the basis of TIA-MC-1. TIA-MTs-1 - Television Game Machine Multi-frame Color with interchangeable game programs, one of the most famous Soviet slot machines.

And here are the screenshots from the game itself.

This game, by the way, is in the Android version and is called Humpbacked Horse.

If someone is interested in the TIA-MC-1 platform, you can find the TIA-MC Emulator on the web.

The Snow Queen

The game was produced on the basis of TIA-MC-1.

Billiards

The game was produced on the basis of TIA-MC-1. Currently, the game is unlikely to seem interesting.

Python

The slot machine is made on the basis of the Photon platform, which was based on the PC8000 (brother of the ZX-Spectrum). These devices were produced at the very end of the era of Soviet slot machines.
Pay attention to the austerity of management. I can imagine how in the early 80s children dreamed of such a machine at home, though they were unaware that such a product cost half the price of a Zhiguli car.

Believe me, I have brought far from all the slot machines that are installed in the museum, and, moreover, not all that were made at that time. Don't believe? So here's the complete list.

For those who would like to get even better acquainted with the slot machines of the Soviet era, but who do not want to go to the museum for this, there is a simulator, of course, the whole point of Soviet machines is precisely in the sensations from them, oak controls and others that can evoke nostalgic feelings , little things.

Naturally, I made a full local copy of the 15kop.ru site, so if at least one link stops working, let me know, I will definitely launch a copy on my site.

Instead of conclusions

- Is it worth going to the museum for academic and professional interests?
- Of course it's worth it, moreover, it's worth it even if you just want to remember the 80s not only by touch but also by taste (I mean the surprisingly accurate observance of the Soviet soda recipe).

Is it worth it to go there with a child?
- It is worth it, but it seems to me that it is worth going either with a very young child up to 6 years old, or already with an adult after 14, because. children from 6 to 14 already have their favorite games for example on iPad or PC and they are unlikely to appreciate your efforts. And children after 14 should go based on considerations of relative general development such as go to history museums.

Is it worth it to go with friends?
- Worth it, but you need to pay attention to the fact that for cheerful company best suited machines "Basketball", "Football", "Hockey", "Jump" and "Duplet". The rest can cause deep despondency and disappointment.

I found for myself that the topic of the history of computer games is very interesting - later I will definitely publish the material prepared earlier about my first computer ZX-Spectrum 48k.