Outdoor games in the dhow. We bring to your attention games and play exercises for children of the junior-middle group of kindergarten

Today I want to talk to you about children's outdoor games in kindergarten. I think this topic is very relevant not only for educators, but also for parents. I would like to note that I recently wrote an article on the topic rules of outdoor games in the younger group. If you want, then read it. She is very informative and useful.

For many kindergarten teachers, the most important and pressing problem is how to keep children occupied. This is understandable, because it is simply impossible to get by with lessons alone. Preschool children are bursting with energy. They need to put it somewhere. And here the ideal solution is outdoor games. By the way, outdoor games perfectly stimulate the development of dexterity, intelligence and ingenuity! It turns out that it’s easier for both the children and the teachers to keep busy. I'm not even talking about how fun it will be for everyone together. With this approach to education, children will be happy to start going to kindergarten, because there will be games there!

Well, shall we play?

Catch the ball.

For this game you will need balloons and adult lungs. Blow up some balloons. Give the players a task to ensure that the balls always fly and do not fall to the floor. Let them blow on them or throw them with their hands.

Blow on the ball.

Another game with balloons. The number of balloons inflated is equal to the number of players. Children stand in a line and each is given a ball with the player's name. The task is to blow on the ball to the finish line. The first one wins. This game perfectly develops children's lungs, so it can be played as often as possible and not only in kindergarten, but also at home.

Get dressed.

This is a team game. Divide the children equally into two teams. Place one sweater and hat on two chairs. At the signal, each player must run up to a chair and put on their clothes. He got dressed, undressed and stepped aside. Then the next player runs up and does the same. The team with all the players putting on their clothes the fastest wins. This game is more suitable for middle and older groups, since kids are unlikely to be able to put on a jacket or other clothes themselves.

Felt boots.

It seems to me that such an active game is suitable for younger groups. Again, the children are divided into two teams. Each team is given a pair of felt boots, and not ordinary felt boots, but adult boots. Children should fit them right into their shoes. Also, children are given one flag. A chair is placed in front of each team at a distance of approximately 5 meters. The first players from the team must run to their chair, walk around it in a circle and return back, passing the flag to the next player. The winner is the team in which the last player finished the relay first.

Catch the ball.

This ball game is about sleight of hand. More suitable for middle and older groups. Children stand in a circle and throw the ball to each other. The most awkward player who fails to catch the ball is penalized. The punishment is to stand on one leg and catch the ball. If he does not catch the ball, then his punishment is increased - to stand on one knee. The next time he fails, he will need to get down on two knees. But if the punished player catches the ball, then all previous failures are forgiven.

Overtake.

This outdoor game in kindergarten is for endurance. Children are lined up in a straight line. At the same time, they should squat down and keep their hands on their sides. The task is to jump to the finish line, for example, to the opposite wall. The one who jumps first wins. And anyone who stumbles during the race is out of the game.

Crows and sparrows.

In this game, children are divided into two teams. One team is called sparrows, the other is called crows. The teacher explains the task to each team. For example, the “sparrows” team, as soon as their name is called, should lie down on the floor, and the “crows” team should stand on chairs. All movements are performed quickly. The one who gets it wrong is eliminated from the team and the game. Those who have more players left on the team at the end of the game win.

Put on your hat.

This is a very fun game with music. Children stand in a circle. The teacher turns on the music and gives them a woman's hat. The children pass it on among themselves. The teacher suddenly stops the music, and the player who has the hat in his hands must quickly put it on his head and walk around the circle with a feminine gait. If he hesitates, he is eliminated from the game. By the way, instead of a woman’s hat, you can use a cowboy or military cap. Then here you will need to portray a cowboy or a soldier.

Catch me.

The two most dexterous children are chosen. Their task is to catch other players. To do this, they must hold hands to form a circle (ring) and catch other children with this ring. The caught player moves aside.

Fishing.

The players stand in a circle. The leader stands in the center of the circle. He must take a thick rope or rope and twist it along the bottom, trying to touch the feet of other players with it. The players, in turn, jump up so that the fishing rod does not hit them. Whoever fails is eliminated from the game.

Herringbone.

This game is suitable for children's New Year's parties. The teacher says: “We decorated the Christmas tree with different toys, and in the forest there are different Christmas trees: wide, low, tall and thin. At the word “tall” players raise their hands up, “short” players squat and lower their hands, “wide” players expand the circle, “thin” players narrow the circle. The next time the teacher says these words not in order, but scattered, trying to confuse the children.

Animals.

Outdoor games in kindergarten should focus not only on dexterity, but also on attentiveness. For example, the game "Beasts". Children choose their driver, who will play the role of Owl. The owl's duties include only hunting. All other children are forest animals. The teacher says “day”. The players begin to run around the room and have fun, but with the word “night” they freeze and an owl comes out to hunt. Anyone who moves or makes any sound becomes the owl's prey, that is, leaves the game.

Frozen.

Children stand in a circle with their arms extended forward. Two pre-selected drivers run in a circle in opposite directions and try to touch the palms of the participants. Those touched are frozen and out of the game.

Bunny.

One of the players becomes a bunny and stands in an organized round dance. Children dance in a circle and sing:

Bunny, dance,
Gray, jump.
Turn around, sideways,
Turn around, sideways!
There is somewhere for the hare to jump out,
There is room for the gray one to jump out!

The impromptu bunny needs to try to jump out of the round dance.

Guess what kind of animal it is.

The driver sits with his back to all children. Each player in turn approaches him and makes a sound, depicting any animal, for example, a cow. The driver guesses what kind of animal it is.

Guess who.

The driver again sits with his back to the other children. They take turns coming up to him and saying any word. The driver's task is to guess the name of the speaker.

Three.

Two participants are selected. One symbolic prize is placed in front of each person. The presenter calls numbers in a scattered manner, for example, 1,5,9,15,20,33,39,65, etc. d. As soon as the number 3 is said, players must grab their prize. The one who gets there first wins.

Air, water, earth.

This kind of game is not only active, but also aimed at children's intelligence. The players sit in a circle. The leader walks in front of them and says “earth, air, water,” changing the arrangement of the words each time. Having stopped near any child, the leader says a word, for example, “earth.” And the child in response must depict any animal walking on the ground. When the word “water” is said, the player depicts a fish, and when the word “air” is used, the player depicts a bird.

Feed the rabbit.

A rabbit with a carved mouth is drawn on thick Whatman paper. The players stand in a row. The first person is given a carrot and blindfolded. The task is to put a carrot in the rabbit's mouth. If he fails, he is eliminated from the game. Having completed the task, the player passes the carrot to the next one.

Get into the hole.

You need to play this outdoor game in kindergarten outside while walking. The teacher digs 3 identical holes in the sand at a distance of 0.5 m. The player moves a couple of steps away from the hole and throws a small ball into it. If he hits, he moves on to the second hole, and then to the third. Then it repeats everything, but in reverse order. But if the player does not hit the first hole, then he leaves the game.

Journey.

Using different colored chalks, the presenter draws winding and intersecting “paths” on the asphalt. Players must choose a “path” for themselves and walk it to the finish line, never leaving the distance.

Steal the carrot.

The teacher draws a circle with a diameter of 8 m. Places 10 cubes in the circle. In this game, the circle symbolizes the vegetable garden, and the cubes symbolize carrots. One guard is selected from the players. His task is to protect the carrots. The remaining players become hares. They must try to steal these carrots from the garden circle. Whoever the “watchman” catches is eliminated from the game. The winner is the most dexterous, i.e. the one who stole the carrot and was not caught by the “watchman”.

Trap.

A game of skill and speed! Several participants join hands and form a circle. The rest depict birds and insects, for example, butterflies, bees, flies, mosquitoes, titmice, etc. The presenter gives a signal and the “trap” opens - the children in the circle raise their hands up. At this time, all birds and insects can walk, run and jump in the trap. The next signal is emitted and the trap closes. Everyone who did not manage to run out of the “trap” finds themselves trapped and stands in a circle, replacing other participants, who become birds. There are no winners in this game. The main thing here is fun and laughter!

Offer these outdoor games in kindergarten. I'm sure your teachers will be very grateful to you. I will do so, because no matter how I ask my son what he did in kindergarten, he always answers me the same way - they played “The Sea is Uneasy.” He, poor thing, was simply tired of playing in the “sea”. And if I show the teachers my selection of outdoor games, I think they won’t be offended, but will at least somehow diversify my son’s dull everyday life. He really likes to play various games, both active and logical. Smart girl!

Game as a method of playful education and training in preschool educational institutions

Karyakina Tatyana Nikolaevna,

teacher of MBDOU “Kindergarten No. 7 “Cinderella”,

Rasskazovo, Tambov region

“Game creates joy,

freedom, peace of mind and

near you, peace in peace."

Friedrich Froebel

Preschool age is a bright stage in the life of every person. Arriving at kindergarten, a child makes new friends. It is in a preschool institution that a child receives a huge supply of impressions from the world around him. And all this thanks to the game. Play is a special type of activity that flourishes in preschool childhood. The activity seems to be useless, but at the same time very necessary.

The game accompanies the child from the first days of his life, throughout his childhood and remains with him until his youth.

Play is one of the main types of children's activities. At any age of a preschooler, play is a necessary condition for his comprehensive development, one of the main means of education and development.

In the process of play, a child’s mental processes are formed, developed, and then improved, and his personality is formed. Games fill a child in a preschool educational institution with joyful impressions and experiences, enrich him emotionally, create a good mood and the joy of success.

Game is a very multifaceted concept. Without it, the normal development of a child is impossible. Play in preschool age develops and educates in a child everything that makes up the wealth of the human personality.

Play is a universal, irreplaceable means of education. It is difficult to overestimate the influence of play in preschool childhood on a child's development.

“Game is a meaningful activity, and the joy of play is “creative joy”, “joy of victory,” - A. S. Makarenko.

A game in kindergarten, an indispensable teacher's assistant. This is what brings an adult and a preschool child together. Kids feel that adults believe in him and trust him. The only language that is very easy for preschool children is the language of GAME. It is the game that allows you to correct all emerging problems and difficulties in relationships with adults, children, and peers. Therefore, to the question: “What do kids love most?”, you can answer without hesitation: “Play.”

According to many scientists, play is not just fun, but a very important activity for a little person. In the game, a child can do everything: fly a plane, a hot air balloon, ride a train, car or bus, train animals and much more. “Only for fun,” we adults might think. But for a preschool child, this is the real world in which he lives, even in a game, for a short time.

Children's games are a heterogeneous phenomenon. Even a layman’s eye can easily notice how diverse children’s games are in their content, forms of organization, degree of independence of children, and game material.

The variety of children's games can be divided into 2 groups:

Creative games (role-playing games, theatrical, director's, theatrical games, games with building materials)

Games with rules (outdoor games, educational games)

Also, all games are divided into 3 classes:

Games that arise on the child’s initiative (independent story games, experimentation games)

Games that arise on the initiative of an adult who introduces them for educational and educational purposes:

Educational games (didactic games, plot-based didactic games, outdoor games)

Leisure games (fun games, intellectual games, entertainment games, theatrical, festive and carnival games)

Games coming from historically established traditions (folk games, traditional games)

Games in kindergarten have various functions:

Entertainment function (to stimulate interest in a given activity, to interest, entertain, give pleasure)

Communicative function (ability to communicate in the game)

Self-realization in gaming activities

Game therapy function (overcoming various difficulties and obstacles in the game)

Diagnostic function (identifying deviations from norms of behavior in the game)

Correction function (making changes to the structure of personal communication with adults and peers)

Socialization function (learning the norms of human communication with adults and peers in gaming activities)

We can highlight the main features inherent in gaming activities in preschool educational institutions:

Creative (improvisational), very active feature of children's play activity “Field of Creativity”

Emotional "Emotional stress"

Free developmental activity (at the child’s request, for the sake of pleasure from the process of play activity, and not from its result)

The presence of direct and indirect rules (logical sequence of development of the game’s plot)

The use of various technologies occupies an important place in preschool educational institutions. One of these is “game pedagogical technology”, which includes sufficient methods and techniques for organizing the pedagogical process in the form of various pedagogical games.

Specifics of gaming technology - gaming environment:

Games with objects,

Games without objects

Board games,

Computer games,

Outdoor games,

Sedentary games

Games with different vehicles

Game pedagogical technology covers a certain part of the educational process, combining with a certain character, content, with the consistent inclusion of:

Games and exercises to highlight certain characteristics of objects, the ability to compare and contrast them

Games and exercises to generalize objects according to certain characteristics

Games and exercises for the ability to distinguish real events from fictional ones

Games and exercises for reaction speed and ingenuity

Education at a preschool educational institution is in the form of a game, an interesting, entertaining activity, but not entertaining. This technology must clearly contain a step-by-step description of game actions and tasks.

Play for a preschool child should not be associated only with entertainment. Some games should be fun entertainment, and some should be a favorite pastime during free activity and leisure time. It is very important that none of the children get bored; everyone is busy with an interesting game, activity, or favorite activity.

In games, children reveal their positive and negative qualities. This is the role of play in the education of preschool children.

The role of play in instilling in children the right attitude towards work is great. The main thing is to successfully organize the game with the labor process. In this case, the game will decorate work, help cultivate a love for work activities, and successfully master skills.

Playful activities in preschool age teach children to live and work in a team, follow certain rules, take into account the interests of their peers, and come to their aid.

Play is not only an imitation of a child’s life, but a very serious activity that allows a preschool child to self-realize and assert himself. Participating in various games, the child chooses for this particular character who is closest to him, corresponds to his norms and rules, moral values ​​and social attitudes. The game becomes a factor in the social development of his personality.

“The game, and therefore the game, is that it is independent for the child,” said K. D. Ushinsky.

The world of childhood is a fascinating world of play!

Games for the development of communication and perception in children of primary preschool age

Grandma Malanya

This is a joke game. It is based on a folk nursery rhyme that is played out in motion. The child’s task is to come up with and choose interesting actions for this nursery rhyme. The child who plays the main role in the center of the round dance becomes a role model. This not only increases his responsibility when performing movements, but also gives him special pleasure and elevates him in his own eyes. The rest of the children, imitating their peers, and not the teacher, as was the case before, gain new experience of play cooperation, when not only consistency in actions is achieved, but also unity in creating an image.

The game provides the child with complete freedom to express emotions, provides an outlet for fun, spontaneity and even pranks.

Educator. Let's play a fun round dance game. But you will lead the round dance yourself.

Children join hands, and an adult stands in a circle and begins to hum a song, accompanying it with expressive movements, showing huge ears, nose, head, etc.

At Malanya's, at the old lady's

Lived in a small hut

Seven sons

All without eyebrows

With ears like these,

With noses like these,

With a head like this

With this beard...

Didn't eat anything

We sat all day

They looked at her (him)

They did it like this...

At this moment, the presenter shows some funny movement, and the children repeat it.

The movements that children repeat after adults should be varied. You can, for example, make horns, wave your hand, jump, dance, spin, bow, clap your hands, put your hands behind your back, etc. Actions may be accompanied by sounds or exclamations. There is only one limitation in this game: all movements must be aesthetic. Children should not be allowed to act out. Each movement should be repeated several times so that the children can get into character and enjoy the game.

Only after the teacher gives the children several examples of playing the role of the leader, does he invite one of the children to take his place and try to cheer up all the participants in the game.

A toy shop

The teacher invites the children to play in a toy store: some will be toys that are sold in the store, others will be customers.

Educator. I'll be the salesman. Who wants to be a toy? Just first think about what kind of toy you want to represent.

Toy children approach the teacher.

Who likes to buy toys? Who wants to be a buyer? Customers will take turns coming into the store and asking what toys are on sale today.

Child shoppers move to the opposite part of the room (or area) and wait for the store to open.

Children-toys sit in a row on a bench, depicting toys arranged on a shelf in a store. The seller (teacher) approaches each child and asks what kind of toy he will like. They agree on how to portray her. For example, if it is a bunny, you can jump, a top can spin, a doll can dance, a frog can croak and jump, etc.

The store is open!

Buyers come up one by one, say hello and ask to see the toys. The seller “takes” some toy from the shelf and “winds up” it (takes the child out, moving his hand behind his back, as if turning it with a key). The toy comes to life. The buyer must guess what kind of toy it is. If he guesses, he takes her with him (takes her to an empty place). Then the next buyer comes and the game continues. When all the toys are sold out, the children change roles and everything starts again.

You can supplement the game with onomatopoeia.

Brave mice

This game is associated with role-playing actions, which are performed in small groups (5-6 children) in turns. The rest of the game participants serve as the jury. By observing and evaluating the correctness of their peers’ actions, children notice mistakes and inaccuracies. This is important for a better understanding of the rules of the game and a clearer and more conscious implementation of them. Thus, the game not only teaches endurance, but also creates important prerequisites for the formation of self-control.

The game is best played in a mixed group with children 4-5 years old. It begins with organizing a play space, in which children should also take part. The guys put chairs in a row for everyone. The teacher draws two lines perpendicular to the row of chairs (the distance between them is approximately 20 steps), and places a chair on the side for a trap - a cat.

Children sit on chairs. Of these, five or six people are chosen to be brave mice, and one child is chosen to play the role of a cat. The mice stand at the line, and the cat takes a place on his chair.

With the beginning of the poetic text, which the teacher pronounces together with the children, the mice take several steps towards the second line.

One day the mice came out The “mice” children carefully creep up and stop approximately halfway between the two lines.

See what time it is.

One two three four,

The mice pulled the weights. Children-spectators clap their hands, and the “mice” make movements with their hands, as if pulling weights.

Suddenly there was a terrible ringing sound! (Long pause.)

The mice ran away. The teacher and children-spectators say: “Bom-bom-bom”! “The mice run away, and the cat catches them.

Mice can escape from the cat behind any line, moving either backwards or forwards. The cat catches them only in the space between two lines. Those mice that are touched by the cat are considered caught. Children-spectators, acting as a jury, together with the teacher, note which mice were brave, which cowardly, which cat caught, whether the cat was clever, whether the cat and mice violated the rules of the game.

After this, new mice and a cat are assigned, and the game is repeated again.

Fox and Geese (version of the folk game)

Play is important for the moral education of children.

It is role-playing in nature, which helps to successfully solve the game problem.

The whole group takes part in the game. A child is chosen to play the role of a fox who will catch geese. The rest of the children portray geese, whose owner is the teacher.

An adult draws two lines on the ground at a distance of 25-30 steps. Behind one of them is the house of the owner and the geese, and behind the other is a meadow where geese graze. The circle represents the fox's hole.

The owner escorts the geese to the meadow. For some time the birds walk freely, nibbling grass. At the call of the owner, who is in the house, the geese line up at the line (the border of the meadow).

Master. Geese-geese!

Geese. Ga-ga-ga.

Master. Do you want to eat?

Geese. Yes Yes Yes!

Master. Well, fly! The geese run to their owner, and the fox catches them.

When the fox has molested two or three geese (touches them with her hand), she takes them to her hole. The owner counts the geese, notes which ones are missing, and asks the children to help the goslings in trouble. All participants in the game, together with the teacher, approach the fox hole.

All. Fox-fox, give back our goslings!

Fox. Will not give it back!

All. Then we ourselves will take them away from you!

The teacher invites the children to stand behind him “in single file” and firmly grab each other by the waist. Then he approaches the fox and takes her hands.

Educator. Hold on tight. Let's pull and pull. Wow!

All participants in the game, resting their feet and holding each other, move their bodies back to the words of the teacher “pull!” (2-3 times).

As soon as the fox, under pressure from this chain, takes a step out of the circle, the caught geese run out of the hole and return home.

A new fox is then chosen and the game begins again.

At the end of the game, when the fox is defeated, the result is summed up. We need to explain to the kids that they helped out their friends because they acted in unison, all together.

Lifesavers

The game differs from previous ones in that the spatial-motor conditions in it become more complicated. Children are now given freedom to choose their movements. And this is much more difficult for kids than walking together, holding hands. In addition, by helping out his friend alone, the child risks being caught himself, therefore, a fairly high concentration of effort and courage are required from him.

Educator. Let's play a very fun game.

An adult, together with children, outlines a large area on the ground (30-35 steps in length and width). He explains to the children that they can only run inside it; they cannot run beyond the line.

Today we will play tag. I will be a little dog, and you will run away from me. Whoever I touch must stop. He can no longer run until one of the guys helps him out. To help a friend out, you need to touch his shoulder, like this (shows). As soon as you touch it, you can run again. Try not to get caught in the tag. If she is very close, you can squat down. The one who crouches will not be touched by the tag. The bravest, fastest, most dexterous tag will never be caught. So we'll see who is the bravest and most dexterous!

Teacher and children(together)

Salochka won't catch up with us,

Salochka can't catch us,

We can run fast

And help each other out!

With the last word, the children scatter in different directions, and the teacher, having given them the opportunity to run a little, begins to catch them. Having greased someone, he reminds the child that he can say loudly: “Help me out!”, and he turns away so that the children have time to help out the greased one. The first child to help out a friend should be praised. Gradually, as the children get used to the game, the activity of the tag increases.

The game lasts 10-15 minutes. At the end, the adult notes which of the children helped out the greased ones, who deftly ran away and never got caught, who crouched in time and did not allow themselves to be greased. In the future, when the students have mastered the rules of the game, one of them can play the role of tag. The teacher chooses the salochka first, and then the children with the help of a counting rhyme.

It is very important to prevent cases where children deliberately succumb to tag. To do this, you can interrupt the game and draw the children’s attention to the mistakes made. If someone runs off the court, you should question whether the child wants to play with everyone else. Explain to everyone that the tag does not catch someone who runs away from the site.

Such breaks in the game are quite appropriate, as they give children the opportunity to rest and clarify the rules. However, such pauses should not be abused or prolonged.

Who will reach the flag first?

The game is a competition in walking speed. The task facing the child becomes more complicated: firstly, there is no imaginary situation in the game, and secondly, the child must overcome the natural desire to run (after all, he strives to be first). All this presents great difficulty for the child and at the same time develops the strong-willed qualities of the individual.

Participants learn to evaluate the actions of their peers. By controlling others, the child becomes more aware of the rules of the game and thus learns self-control.

Educator. How many of you can walk very fast? Well, of course, that's it! But now we will check whether this is really the case. I know one interesting game. It's called "Who will reach the flag first?"

An adult draws a line on the ground - this is where the game begins. Opposite the line, at a distance of 25-30 steps, a long table is placed on which a flag is placed. The teacher calls two children first. He suggests standing “at the start” and following a signal (clap or sound of a tambourine) to reach the flag. At the same time, the adult emphasizes that you need to go to the flag, but you are not allowed to run. The one who runs will be considered the loser. He invites the rest of the kids to see which of their peers will raise the flag first.

The teacher gives a signal, two children race to the flag, and the rest watch, evaluate the actions of their peers, and reward the winner with applause.

After such a visual explanation, the teacher selects 4-5 children, invites them to stand at the line (at the start) and gives a signal. The winner receives a prize (the same flag or paper medal). All other participants in the competition, unless, of course, they violated the rules, are awarded applause. Then a new five (or four) children are selected, a new flag appears on the table, and the game continues.

I brought you a gift

Equipment: various attributes that change the appearance of a child (beads, badges, hats, ribbons, etc.), as well as Christmas tree beads, tinsel, scarves, ribbons, skirts (flaps with elastic), aprons, flags, plumes, collars with ties, stars, badges, artificial flowers, etc.

The game instills in children the desire to do something nice for another, for example, give him something that he likes. Such a desire is extremely important for the moral development of a child.

The game situation is such that the child chooses who he wants to give a gift to and what exactly to give. Children learn to make decisions on their own, which is quite difficult for a 3-4 year old child. The game creates a festive atmosphere, which they miss so much in kindergarten.

The number of items must correspond to the number of children in the group. Having two or three copies of the listed items, you can organize a game with the whole group. In addition, you will need an elegant box to put your chosen gift in.

Educator. Let's do this: let everyone choose what he likes from the things, put the thing in a box, and then give it to whoever he wants, and dance with him. Look what beautiful gifts have been prepared for you.

Then he and the children approach the tables on which playing material, covered with a cloth, has been laid out in advance. Folds back the fabric and allows children to admire various decorations and attributes. The adult explains that you can decorate yourself with them at the holiday.

Children return to their place and sit on pre-prepared chairs, which stand with their backs to the tables with gifts.

The teacher whispers to one of the game participants who he wants to give a gift to, gives him a box, and the child goes to the tables with gifts.

I wonder what Petya will choose (says the child’s name) and who will he give his gift to?

It is necessary to explain an important rule of the game: do not turn to the tables and do not peek at what Petya chooses.

When the baby, along with the box containing the gift, approaches the person for whom it was chosen, the teacher offers to repeat the following words with him:

I brought you a gift

If you like it, take it

Show it to all the guys

And dance with me.

The ceremonial presentation of the surprise takes place with the active participation of the teacher, who helps open the box, shows all the children the gift, tells them to thank for it, and helps to put on or adjust the decoration. Then he invites the kids to dance.

Both children dance, and the rest of the game participants sing a song and clap. Then they sit down, and the next child goes to pick up the gift and is given the box.

So, in turn (according to how they sit), all the children give something to each other. At the end, the guys walk around the room, show off their gifts, play with them, dance, etc.

After this, the items are returned back to the table and the game begins again. Each child can choose a different partner and a different gift.

Try to do everything so that the children experience joy not only from the surprise presented to them, but also from the fact that they did something nice for their friend.

It is possible that the child will need help choosing a partner (to whom to give) and an item. Help, tell him.

It is important that the game does not tire the children and ends on time.

Who woke up Mishutka?

Target: teach you to listen to the sounds around you, not only to distinguish each other’s voices, but also to control your own voices.

Equipment: a medium-sized soft toy (preferably a bear), smartly dressed with a bow, belt, apron, etc. (Can be replaced with a bunny, doll, kitten, etc.)

The game is simple in its content and is based on children’s experience - gaming, cognitive and everyday.

All children in the group participate in the game. Together with the teacher, they sit on chairs located in a semicircle. One chair is placed opposite the sitting children, it remains free. Unexpectedly for the children, an adult brings a toy bear and invites them to meet it. Draws children's attention to the bear's outfit.

Educator. Teddy bear wants to play with you. Let's play this game: someone will put the bear to sleep, and someone will wake him up with the words: “Mishutka, Mishutka, enough sleep, it’s time to get up!”

Children repeat the words in chorus.

The adult, making sure that the children have memorized the text, warns that only the one who is named will wake up the bear.

The teacher calls one child over, hands him a teddy bear, sits him with his back to the other children on an empty chair and asks him not to turn around until he is called. He explains that this child will lull the bear to sleep and another will wake it up.

Mishka himself must guess who woke him up; you cannot tell him. Night has come. Our Mishutka had been running around, walking around, and was tired. Let's put him to bed and sing him a lullaby: “Bay-bayushki-bayu, I’ll sing a song to Misha. Bye-bye-bye-bye, go to sleep quickly.”

An adult sings a lullaby with the children, and the child, sitting with his back to them, lulls Mishutka to sleep.

Mishutka is sleeping, fast asleep and dreaming of something delicious... The morning has come. Everyone had long since gotten up, washed, and dressed. And our Mishutka sleeps and sleeps. We need to wake him up.

Points his hand at one of the children and, without calling him by name, invites him to clearly and loudly enough pronounce the familiar words: “Mishutka, Mishutka, enough sleep, it’s time to get up!”, asks the children to maintain complete silence (“otherwise Mishutka won’t hear and won’t know who woke him up”), don’t tell Mishutka. To make it easier for children to follow this rule, you can invite them to cover their mouths with the back of their hand (“so that the words don’t jump out”).

Did Mishutka wake up? Do you know who woke you up? Come to us and find him.

A child with a bear approaches the children, finds among them the one who said the words, and puts the bear’s paws on his shoulders or sits the bear on his lap. Everyone applauds the bear, and he bows.

After this, the participants in the game, together with the teacher, ask the bear to do something funny. For example, stamp your foot or spin around, jump, and the child who received the bear “helps” him (acts with a toy).

The one who will lull Mishutka to sleep is chosen again, and the game begins again.

The role of play in the formation and development of a child cannot be overestimated. It is in play that a child learns about the world around him, its laws, and learns to live according to the rules. All children love to move, jump, gallop, and run races. Outdoor games with rules are a conscious, active activity of the child, which is characterized by timely and accurate completion of tasks related to the rules that are mandatory for all participants. Outdoor play is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, and help the child achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of primary preschool age, as a rule, imitate everything they see when playing. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of all ages: from 3-year-old children to 4-5-year-old children enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that can be played during after-school walks or during physical education lessons in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

When walking with children in kindergarten or after-school activities in elementary school, the teacher needs to keep the children occupied with something: an excellent solution is to organize outdoor games while walking. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous environment - unfortunately, you can find them not only on the street, but also on the playground of a school or kindergarten a lot of trash.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have provided 29 outdoor games with a detailed description of the rules of the games. We hope that this material will help organize children’s games at school during recess and physical education lessons, during outings in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.