Risen 3 is a headache. Legendary items in Antigua

The main thing we need to do at the moment is to solve all the problems of the native shamans.

In our case, we decided to complete the quest Birdus Sapiens first. We run up to the place marked with a cross and fly up like a parrot. There you will need to pick the Chai grass and open the stone door. This needs to be done by twisting and turning a puzzle disk, such as those often found in Skyrim. The left and right keys rotate the disks, and the up and down keys select these disks. There will be a chest inside, as well as a Shadow Blade. Not a very good sword, but if you just started playing, then this is exactly what you need. The chest will contain the Crystal Needle amulet. You can try it on if you like it.

We attribute the Tea plant to Cunningham. Now you will need to run between Buz and Harry. Tell Harry about the found corpse of Douglas, and he will tell you that Buz needs to bring three Fireball eggs. We get them, take them to Buza and he starts churning out the rum. Harry also needs to be approached and reported. After the rum is kicked out, you need to distribute the bottles to all the surrounding pirates and report to Buz, then everyone will come to the fire, get drunk and a fight will break out. Defeat Booz and finally complete all your pirate missions. By the way. Harry will need to bring a young native girl. The native will agree to go only at night, keep this in mind when you negotiate with her.

Now we carry out a long quest called Sweet Revenge. You'll have to deal with a prisoner named Slim. It is better to beg the shaman for mercy for him. To do this, you need to prove to the shaman that not all pirates are bad.

Next, we will have to shuttle between the shaman Hirutu, the sorcerer Izil and the sorceress Tenya, who is located right there. She will ask you to bring three things for the scepter. These things must be taken from killed unique animals such as the black panther. The quest is easy to complete.

Now we go down the steps and talk with the native Makoto. Before this, we had to talk to the sorceress Tenya, who is near Izil, go to Makoto’s hut and bring a bunch of hair to the sorceress from there to receive a voodoo doll. We activate the doll on Makoto and begin the quest to convince him. The trouble is that when we run for this native, we will not have access to a map, so we immediately remember all the points that we will need to visit, and we will need to visit all the merchants, talking every minute with the leader. In the final we must convince the leader that not all pirates are bad. This must be done while in Makoto's shoes.

Be sure to just run around the entire island, in a number of places, in the bushes there will be chests with all sorts of goodness. If Karl asks you to bring a ring, then it is not necessary to learn how to train monkeys; you can go around the other side of the cave and fly up as a parrot.

If you go towards the Big Gate, then go right along the wall, kill the spiders, cut through the bushes and open the chest. There will be a very good bone musket there. If modified, its damage will be 70.

  • Buddy teaches skills: "Monkey Trainer", "Safecracker" and "Master Thief".
  • Quinn will teach skills: "Daggers" and "Critical Strike".
  • Cunningham will teach skills: "Silver Tongue", "Merchant", "Potion Crafting", "Alchemy" and "Ritual Master".
  • Harry teaches skills: "Piercing Weapons", "Swords", "Cutting Weapons" and "Bulletproof".
  • Colby will teach skills: "Strike Back" and "Blade Dance".
  • Borbor will teach you the skills: "Liquid Courage", "The Drunkard", "Skinning" and "Taking the Horns".
  • Tadashi teaches skills: Skinning, Teeth Pulling, Claw Pulling, Antlering, and Trophiing. For Tadashi to start teaching you, you need to complete his task.
  • Tenya teaches skills: Healer, Talisman Crafting, Spell Crafting, Voodoo Magic, Master Mage, Battle Mage, and Concentration.
  • Iksil will teach skills: "Potion Making", "Alchemy" and "Ritual Master".
  • Buse will teach skills: "Distiller" and "Intimidation". In order for him to start training, you need to complete a task for him.
  • Hirutu teaches skills such as: Alchemist's Vision, Blood Vision, Death Vision, Warrior's Vision, Traveler's Vision, and Indestructible.
  • Baraka teaches the skill: "Spider Catcher".

Skills teachers in Tacarigua.

  • Tanner teaches the skill: "Curse of the Undead".
  • Rodriguez teaches skills: Guns, Gunsmith, Bulletproof, Magic Resist, and Distiller.
  • Jose will teach skills: "Liquid Courage", "Healer" and "Predator".

Skill teachers on the Island of Thieves.

  • Kaan teaches skills: "Healer" and "Making Talismans".
  • Nanook teaches the skill: "Merchant".
  • Mimak Helps you learn skills: "Safecracker", "Master Thief" and "Silver Tongue".
  • Malik teaches skills: "Dance with Blades" and "Throwing Daggers".

Skill teachers on Skull Island.

  • Kane will teach you the skills: "Piercing Weapons", "Swords", "Cutting Weapons", "Retaliation", "Blade Dance", "Fencing Master", "Sword Master", "Crossbows", "Critical Strike", "Rune Magic", " Big Game Hunter, Shadow Stalker, Curse of the Undead, Predator.
  • Kidlat will teach: Intimidation, Liquid Courage, Drunkard, Alchemy, Talisman Making, and Ritual Master.
  • Rodas will teach you skills: "Gunmaster", "Burning Barrels", "Safecracker", "Master Thief" and "Silver Tongue".
  • Nero will teach skills such as: Blade Resistance, Bulletproof, Magic Resistance, Healer, Master Mage, Battle Mage, Potion Crafting, Spell Crafting, and Shadow Eater.

Skill teachers on the Isle of Mists.

  • Venturo will teach you the skills: Big Game Hunter, Skinning, Teeth Pulling, Claw Pulling, Antlering, and Trophy Taking. For Venturo to start training you, you need to complete two tasks for him.
  • Hull teaches skills such as: "Liquid Courage", "The Doctor" and "The Drunkard".
  • Gonzales will teach skills: "Muskets", "Rifles", "Pistols" and "Daggers".
  • Nathan will teach you skills: "Piercing Weapons", "Swords", "Slashing Weapons", "Retaliation" and "Blade Dance". In order to start training you will have to kill the nearest soul eater.

Skills teachers in Antigua.

  • Ramon will be happy to teach you the skills: "Piercing Weapons", "Swords", "Slashing Weapons" and "Retaliation.". Before you begin training, you must complete the quest associated with Ramon.
  • Emma will teach skills such as: "Potion Making" and "Alchemy", but first you must complete her task.

Legendary items in Risen 3: Titan Lords.

As in the previous part of the game - Risen 2: Dark Waters, there are legendary items scattered throughout the game world, and while some of them are quite easy to get, others you will have to work hard to get. There are 27 of these items in total, and each of them increases the character’s skills and abilities as soon as it is added to the inventory. You can learn about their existence and location from books, which are not necessarily located on the same island as the legendary object they talk about.

Legendary items in Antigua.

There are three legendary items on the pirate island of Antigua: "Glass Sword", "Bone Finger" and "Damaged Breastplate".

Damaged cuirass (indestructibility +10):

  • You can learn about its existence from the book "Pirate Tales", which is located in Tacarigua, in a broken box, to the left of two graves with crosses.
  • After reading the book, you will receive the quest “Treasure of the Happy Pirate”, as a result of which you will find a damaged cuirass in a buried chest on the island of Antigua

Bony finger or phalanx (dexterity +5):

  • You can learn about this legendary item from the book "Legendary Thieves. Part Two", it is located in the house of Commandant Sebastiano on Tacarigua, in the room to the left of the entrance.
  • The item itself is located in Antigua in the house of Admiral Alvarez in the room on the right on the first floor, right on the shelf.

Glass Sword (Melee +5):

  • The book called "Secrets", from which you will learn about this subject, is located on the island of Kila in a broken ship.
  • In Antigua, in the water under the pier, next to the tavern.

Legendary items in Tacarigua.

On the island of Tacarigua, which is a stronghold of the Inquisition, you can find such legendary items as: "The Target", "The Plan of Golm the Great" and "The Vial".

Target (shotguns +10).

  • You can find out about it there, in Tacarigua, in the house of Commandant Sebastiano, from the book "Guns and Pistols" which is located on the second floor in a room with a balcony.
  • And the legendary item itself is located on the roof of the commandant’s house, so you won’t have to go far. After examining the walls of the house, you will find a vine along which you can climb up or use the “Parrot Flight” spell.

Plan of Golm the Great (agility +5).

  • A book from which one learns about a subject is called "Legendary Thieves", and be located on the Crab Bank, in a southerly direction from the hero’s grave.
  • And again, the location of this legendary item is the house of Commandant Sebastiano. Room on the second floor, in a chest.

Bottle (magic +5). Quest "The Treasure of the Nameless Captain"

  • Taranis Island. In the house of magicians, on the second floor in the book "Magic Legends".
  • This is one of those items that requires reading the book to find, as it is in a buried chest. Tacarigua Island, north of the landing site along the coast. The flag on the stick will serve as your guide.

Legendary items on Taranis.

Taranis, a practitioner of crystal magic, is the proud owner of seven legendary items: Stone Tablet, Bloody Rag, Vague Promises, Small Crimpers, Gilded Sphere, Sun Crystal, and Blue Feather.

Stone tablet (rune magic +10).

  • Its location can be found in the book. "Diary of a Traveler", which is located on the island of Kila, in the native camp a little up the small stone stairs on the ground near the sunbed with a candle.
  • In the magicians' house on the second floor near Lambrock. He gives this legendary item as a reward for completing the Gourmet quest.

Bloody Rag (Resistance +10).

  • On Taranis, in the south-west direction from the landing site, there is a cave, in it you will find the book “Dry Diary”, from which you will learn about this legendary item.
  • The object itself is located in the same cave, you just need to go a little further.

Vague promises (influence +5).

  • You will learn about him from the book "Magic Books and Scrolls", which is located on Calador, on a pig farm.
  • In the magicians' house on Taranis, on the fourth floor in Lambrock's chest.

Small Crimpers (Pickpocket +10).

  • On the island of Antigua, in the last house on the left side, just behind Grace's house, there is a book on the nightstand "Theft. Part two". From it you will learn about this legendary item.
  • At the blacksmith Gordon's on Taranis. He is always at home during the day and spends the night in a tavern. To get the item, you need to catch him in the tavern after midnight and beat him in a drinking competition.

Gilded sphere (pistols +10).

  • In the house of Admiral Alvarez in Antigua, from the book "Professionals", which is located in the right room on the first floor.
  • In the city of magicians, see the merchant Agil, who stands at the tavern during the day. You can either buy this item from him, shelling out two thousand gold, or steal it, after beating him until he loses consciousness.

Solar crystal (crystal magic +10).

  • You can learn about it from a book called "The Power of Crystals", which can be found on Calador in the Citadel on the first floor, in the room located to the left of the entrance.
  • On the island of Taranis, in a chest located at the very top of the tower in Zechariah's house.

Blue feather (speech +10).

  • On Tacarigua, in a western direction from the landing site, at the end of the beach between the commandant's ship and a small river that needs to be crossed. There you will find a canopy, under which you will see the book “The Libertines”, from which you will learn about this legendary item.
  • On Taranis, in the southeast direction from the generator, under the bridge connecting the magicians' house and the tower of Zacharias, turn left at the end of the path and walk a little along the mountains you will find a broken chest, inside of which the desired item will be found.

Legendary items on Calador.

On the island of Calador, which is the ancestral nest of demon hunters, there are eight legendary items such as: Tuning Fork, Broken Lockpick, Unyielding Vine, Dull Ritual Knife, Drink of Accuracy, Diamond Bar, Crankshaft, and Patterned Belt.

Tuning fork (spirit +5).

  • "Rituals and Rituals", which is located in Antigua, in Emma's house, on the second floor, in the room on the left side.
  • This legendary item is located in the cemetery near the mill, behind the largest grave next to the ghost of Hannah.

Broken master key (lockpicking +10).

    On Kila Island, in the direction south of the landing site there will be a path, move along it strictly south without turning. Thus, we reach a small swamp, near which there will be a native Azali, going further in the same direction, to the south, we reach a tunnel, a fallen tree, we pass through it and meet another native - Mandara. on the right there will be another swamp, in which the Dangerous Alligator lives, turn left and left again. We pass another tunnel, emerging from which we will meet the Evil Warthog. Turn left again and before reaching the dead end we will see a book on a stone called "Legends of Calador", from which we learn about this subject.

  • This legendary item is located on Calador, on an abandoned farm, just above the mill. Near it there is also a hill with three graves.

Unyielding Vine (slash +10).

  • You will find a mention of this item in the book "First Expeditions", on Kiel, in a broken ship, which is in a south-easterly direction from the landing site.
  • Walking along the shore, you will quickly come across a wooden fence, behind which the magician Tyrion is going to sacrifice a girl, behind this fence is our legendary item.

Dull ritual knife (daggers +10).

  • A book called "Traditional Cults", which mentions this item, is located in Antigua, walking northeast of the city along the path, passing Zach and Griffith sitting near the fire. Then there will be a squad of shadows, after passing which you need to climb two stone ledges on the left, then forward, a little before reaching a dead end you will find her lying on a box.
  • You can get it as a reward if you beat Henrik in arm wrestling. He is located in the Citadel, although catching him is not so easy. You need to wait until he sits down at the table, and only then can you challenge him to a duel.

Drink of Accuracy (Critical Strike +10).

  • You can learn about it from the book "Battles of the Last Century", which is located in Tacarigua. Near the cave in the form of a skull, we climb up the stone ledges, turn left and cross the bridge, there will be a cave there, we pass it to the end and our book will lie on the left.
  • Finding a legendary item is easy. It is located in the Citadel on the first floor to the right of the entrance on the table.

Diamond whetstone (stabbing weapon +10).

  • On Kiel, in a hut on the shore, which is located on the right under the canopy, there is a book “Blacksmithing”, from which we learn about this legendary item.
  • On Calador, in the Citadel, in the room to the right of the entrance, with the blacksmith Wilson. He will give it back after two quests are completed: “A Message for Wilson,” which Grace will give you on Antigua, and “Wedding Ring,” which you will receive from Wilson himself on Calador.

Crankshaft (crossbows +10).

  • You can learn about it from the book "Ordinary weapons", which is located in the house of the blacksmith Gordon on Taranis.
  • In the eastern part of Calador, on the other side of the lava river, at the lighthouse. It will lie on the table in the place where you light the green fire.

Patterned belt (stamina +5). Quest "John's Treasure".

  • You can learn about this legendary item from the book "The Faded Diary", which is located on the island of Taranis. There is a cave in the western direction from the landing site; Sharp will be standing next to it. Having entered the cave, turn left at the first turn and it will lie in the broken cart.
  • On Calador. Since this item is in a buried chest, reading the book is mandatory. The chest itself is located in the center of the western peninsula on the edge of a cliff between three towers, in front of John's grave.

Legendary items on Kiel.

Qila, a refuge for native voodoo practitioners, has seven legendary items: "Black Cat's Paw", "Pistil", "Old Bow", "Pirate's Flag", "Tirimai's Monocle", "Worn Scabbard" and "Glass Eye".

Black cat's paw (voodoo magic +10).

  • You can learn about him on Calador, from a book called "Mouldy Book". It is located in the tavern on the second floor, the first bedroom on the right.
  • The item is located in the native camp from a trader named Bahati. In order to get it you will need 2000 gold, or you can take it from an unconscious body.

Pestle (alchemy +10).

  • Book "The Art of Alchemy", which refers to the item, can be found in Antigua, on the second floor of the warehouse.
  • You can find it on the eastern beach of Kila Island, in the southernmost edge, behind a cave guarded by the gorilla leader.

Old bow (muskets +10).

  • On Calador, in the Citadel, in the room of the blacksmith Wilson there is a book "Old Stories", from which you will learn about this legendary item.
  • You can find him on the eastern beach of Kila Island, in a cave with spiders.

Pirate Flag (Intimidation +10). Quest "Captain Finch's Treasure".

  • On Calador in a fishing hut, there is a book on the nightstand "Modern Pirates", in it you will find a mention of this legendary item.
  • In a northwest direction from the landing site near the native settlement. The item is in a buried chest, so reading the book is a prerequisite for finding it.

Thirimai's monocle (astral vision +10).

  • A mention of the item appears in the book "Tales of Antigua", which is located on Calador, in a hut located in the southwest direction from the mill.
  • On Kiel, Buddy has it, although to get it, you need to beat him in dagger throwing.

Worn scabbard (swords +10). Quest "The Sword Master's Treasure".

  • You can learn about the existence of this legendary item from the book “The Sword Master,” which is located in the magicians’ house on Taranis. Second floor, second bookshelf, from the stairs - to the right.
  • Kila, the small island where Patty was located. On the hill, in front of the grave with the cross. Reading the book is a must, since this chest is buried.

Glass Eye (ranged +5).

  • "Rotten Diary", the book in which the item is mentioned, is located on the island of Antigua, in the tavern, on the second floor, first room on the right.
  • On Kila Island, in the Oracle's Cave. After you defeat Margolot and talk to her, you need to climb to the very top of the cave. The chest with a legendary item in it will be guarded by a golem.

Legendary items on the Crab Coast.

On the Crab Shore, or the island, as one prefers, the place where everything actually begins, there is only one legendary item, and that is: “Crab Shell”.

Crab shell (impenetrability +10).

  • On the island of Calador in the northwest direction from the mill, in a cave with skeletons to the left, on a box, there will be a book called "Encyclopedia of Alchemy", from which you can learn about the legendary item.
  • On the Crab Bank, east of the place where the hero was buried, there is a small island, there on the hill there will be a chest in which the sought-after legendary item is located.

Legendary items on Misty Island.

The misty island, on which a small Inquisition camp is located, is the line between the worlds of the living and the dead. He has only one, but perhaps the most useful legendary item: "Freddy's Shackles"

Freddy's Shackles (premium fame +10%).

  • On the Misty Island in the house of Commandant Carlos, there will be an open book on the table, in it you will find information about this item.
  • Like the book about it, the legendary item itself is also located on the Misty Island. Having gone ashore, move in a southeast direction, and near the broken ship, a little further, there will be a hut in which this legendary item is found.

Locations of teleportation stones in Risen 3: Titan Lords.

Fast movement through locations in Risen 3: Titan Lords is carried out using teleports located on almost every island of the game world, with the exception of Crab Coast. Initially, all teleports are inactive, and to use them you need to find teleportation stones. It is worth considering that there are more teleportation stones than teleporters themselves, so their shortage should not be a particular problem. But just in case, this sign will help you.

Location

Location

Blood Oath Square

In a cache in the northern part of the island. You can only get the stone with the help of a monkey.

In the house of Admiral Alvarez.

Hunting lodge in the forest.

At Bran's farm.

On the island with the golem in the northeastern part of the map.

At the mill, next to Ernesto's farm.

Fishing village.

Chani's hut in the Forbidden Valley.

Leonardo's hut on a desert island.

On an island in the northeastern part of the map.

Pirate camp.

Temple in the Forbidden Valley, first room.

Eastern beach.

Near Damak's body in the forbidden valley.

Tacarigua

Inside the lighthouse and in the cave below it.

Tacarigua

On the altar southeast of Puerto Sacarico.

Tacarigua

Tower in the mountains.

Cottage by the lake in the center of the island.

Cottage to the west of the magicians' camp.

Taranis

One of the buildings in the harbor.

In a treasure chest on the island in the northern part of the map.

The gnomes' quarter in the mages' camp.

Near the large circle in the mage camp.

Beach next to the harbour.

Near the northwestern monolith.

crab bank

An island in the east.

Skull Island

Central camp.

Skull Island

Canyon in the central part of the island.

Misty Island

Mortimer's camp.

Misty Island

Nathan's camp.

Misty Island

Camp of the Inquisition.

Misty Island

Near one of the treasures in the northeastern part of the island.

Misty Island

Ruins in the eastern part of the island.

Misty Island

In the mountainous area at the northern tip of the island.

Misty Island

A wrecked ship in the southwestern part of the island.

Island of Thieves

The island is north of the landing site.

Island of Thieves

Eastern Goblin Camp.

Island of Thieves

Western Goblin Camp.

Calador

Designation "*"
"*" - main task
"**" - additional task
“+” — command set

A little time will pass after the burial and the shaman will resurrect you. There are two options. You can immediately leave or search the island for weed and other goodies. If all the affairs have been redone, you can go with the shaman on a small boat.

*New allies. After arriving in Calador, you should talk to the locals and take quests for monsters. You can find the guy with the book upstairs. The book contains a task to find a legendary item. You can learn to throw knives perfectly from him.

**Seafood. After the work done, we move to the beach and chop down several sea monsters, while completing the task. After completing this task, we can pick up the treasure map, which is located in the building opposite the talking people.

**Treasure. We will have to return back to shore after taking the map. Here we find the magician and kill him. Treasures will be buried under the cross. By killing the magician, we free the hostage. She goes about her business, and we close the task.

**Situation with bones. The quest is to restore the human species for Burke. To do this, we should head to the recess, which is located to the right of the bay. Here we will meet a lot of spiders and a skeleton. You need to talk to the skeleton and drag it to the fortress. In the fortress, on the first floor, there is a merchant who has the formula. It can be stolen or bought. She is able to return to human form. The task will be closed when Burke has the formula.

**Curse of Love. One of the easier ones was the task with the amulet. In the tavern we take the quest from the soldier and buy an amulet from the girl. The girl is wandering somewhere nearby. The task is considered completed after taking this amulet to the cemetery located near the mill and giving the amulet to the ghost.

**Wedding ring. You should take the quest for the ring from the blacksmith. He hands you his fiancee's ring, which must be delivered to her. The bride walks in the pirate town. Finding it won't be difficult. The task will close when you give her the ring..jpg" alt="Risen 3: walkthrough of Calador" width="616" height="346" srcset="" data-srcset="http://htn.su/wp-content/uploads/2014/09/56878..jpg 300w" sizes="(max-width: 616px) 100vw, 616px">!}

**Carved candlestick by Ernesto. Not an easy task. You will need to find a candlestick that has disappeared. We can find it by moving north from the cemetery itself using coins. Two enemies will be waiting for you at the end of the path. After defeating them, put on a candlestick at the threshold. It must be taken to one of the three dudes from whom the quest was taken.

**The night Watch. The task can be completed by taking a walk at night with the portman.

**Road tax. We'll close the task when we beat the bully in the tavern.

**Real Farmer. You need to find a girl. We take this task from a guy called Fen. We find him in the north of the location. After the caves in the north we will find the girl. She must be delivered alive to the tavern and pick up the reward from Fen.

**Honor the dead. The task is not easy and must be performed with caution. There are bugs here. Before completing the task, be sure to save. The soldier has a task to find 5 things. You should find five corpses and steal things from them. The bug is the disappearance of corpses. Therefore, a save before the mission will help us. We will upload it when the bug appears.

**Iron. The apprentice has gone missing. A task from a blacksmith. We go down into the mine and find the body of the apprentice. Then we return to the blacksmith for the reward.

**Curse of the Fathers. We should take one guy and go with him to the evil spirits and commit genocide. After the guy reaches the goal of his journey, the task can be considered closed. We collect trophies from the enemies and head back. In the west we find the guy who gave the quest and take what we deserve.

**The price of life. In the west we find the magician and accompany him to the goal, protecting him so that he does not die.

**Hunting with Bronach. A hunter in the west wants to go hunting with you. You will receive your reward after the hunt.

*Spirit Rite. Here it is - the central task, which consists of several small ones. You can get help from the faction leader himself if you do everything correctly. On the island you should talk with the leader of the faction, in the conversation we will learn from him the tasks necessary for the ritual. The chain involves people from different islands and we will need their help. After completing the task, we will be able to break portals.

*World of Shadows. First task of the chain. We destroy portals on each island. We go through the storyline of each island. Then after completing the story you can break the portal. The best place to start is at Crab Beach.
Let's complete additional tasks before leaving. We drive all the guards into the fortress. After this, you will need to talk to the boss, who will ask you to activate all the portals. After activation, you need to talk to him again. After the conversation, you will blink (blink or teleport) to the other side of the lava river.
We search the ruins and find the book of wisdom. After talking with the boss, we head to the attack of heights. They took the height and closed the portal. We decide with the lich and go back to the boss, give him the book. The quest is closed. After all this, the name Guildmaster will disappear from the list of dudes for the ritual. You can leave the island after completing this quest.

**Bon appetit. There is a guest across the lava river in the village. We complete the task for him, we bring him turnips, namely 9 pieces. We receive a reward for our efforts.

**Green flame. Simple. We cross the river with lava, pick up logs in the swamp, climb to the top of the lighthouse and set them on fire. We take the reward from the guy who gave the task.

**Witch-hunt. There will be a major task based on the books. We collect 5 books and take them to the citadel to the blacksmith. Book locations:

1. On Kalandora at the grave. At night, we follow Mick from the tavern, or we run west from the tavern and stumble upon a grave.

2. There is a farmer on the pig farm, we talk with him and Logan until Logan gives us the book we need. We will find this farm on Kalandor.

3. We head to Antigua and find Zack. Come at night and go with him. We kill enemies on our way. We get the book after Mochilov.

4. Let's head for Taranis. There is a building to the right of the guild. We talk with the blacksmith. We buy the key to the recognized chest. We find the chest, open it and find one page. We talk with the owner of the chest and purchase the entire book from him.

5. The head of the port is in Taranis, we pay him and he assists in finding the kingi, he will deceive us. He will direct us to the island, where we will find a shabby dude. We give him mussels to eat, and he gives us a book.

We have collected all the books, now we go to Kalandor and collect the reward.

At the request of readers.

How to teleport across a lava river in Risen 3?

The first thing you should do is approach Eldric and talk. He will tell us that he will only be able to teleport two people, provided that all teleports on the island are activated. Next we receive a quest to activate teleports. We activate and come to Eldric to take the quest. After that, he teleports us to the other side.

Prologue

An enemy ship led by an illusory captain named Crow is boarding our ship. Following the prompts, we make several movements in all directions, after which we jump over the obstacle on the left side and, having passed forward, we evade the danger by pressing the shown button. We uncover our weapons and engage in battle with the minion. The main thing in battle is to parry attacks in time and, when the enemy moves away, to immediately strike one after another without delay. We go around the mast, shoot with a pistol at the powder barrels near the ship's cannon and deal with the minion. Together with Patty, having moved to the enemy ship, we defeat two more opponents, combining simple and powerful blows. Some enemies, most of them large ones, ignore parrying, so you will have to dodge. So, during attacks by the shadow guard, we roll from the side to the side and do not miss the opportunity to lay out a combination of powerful blows. If necessary, we use rum - a drink that instantly stimulates health. The culmination will be a fight with Qrow and the appearance of a huge water monster, followed by awakening.
Crab trembled
Education

Patty.Nightmares have become a constant occurrence for the main character: for a long time, the ghost captain gives him no rest. Patty smartly brings us back to the real world and happily informs us that we have arrived at the Crab Shiver.
We select the key from the table, show them the chest near the bed and take out all our ammunition. In the inventory, in the “Equipment” tab, place Steelbeard’s sword in the left right hand, and a dueling pistol in the wrong hand. Further down the list: on the head - a black cocked hat, on the body - an important jacket, on the legs - black trousers, on the feet - polished boots. We go to the “Supplies” tab and distribute the rum and food into the cells of active use, so that during the “hot” battle we do not have to constantly get into the inventory and heal ourselves with the corresponding objects. Having opened the door, we will fly over to the trembling.
Let's start the walkthrough of the game Risen 3...

Chapter 1. Ancient Sanctuary
Treasure Hunt

The greatest treasure of the South Seas is hidden in an ancient temple. Patty will constantly accompany us and actively help in the battle with the local fauna. For killing enemies and completing tasks, “Glory” is awarded, which is used to improve the character’s demonic character. Having cleared the trembling from different enemies, we return to the path and begin to move deeper into the island.
Looks like we're not the only ones on a treasure hunt. Patty will point to the soulless pirate. We kill a couple of scavengers, move to another side of the river and search the pirate’s body, having previously hidden the weapon.
Continuing along the path, we climb up the slope and deal with a dangerous predator - a biting dragon. We open the quest log, get along with the active additional task “Treasure of the Soulless Pirate!” and, guided by the map, we get to the place where the treasure is buried. We select the shovel located next to the broken barrel, dig up the chest and take out a large amount of gold from it. Returning to the fork, we approach a small temple, pull the lever and go inside. We take out gold coins and a crystal torch from the chest. We also recite a book lying on a stand against the back wall. Turning to the right, we get to the ditch and fall down a tree, clinging to its left root.
Having reached the ruins, we comb the buildings for healthy objects and gold. In the very last of them, which is located higher than the others, there will be a chest with the “Fire Rain” spell. We return to the place where the path broke off, go into the house and, having climbed the stairs, turn right. Patty's big-eyed gaze will notice that her counterpart is eating something interesting on the roof of the building. Again, we search the rooms and in the outermost one we will open a chest with the contents - five “Parrot Flight” spells. We go back, assign the spell to the active use cell and, with its support, turn into a parrot. The flight can continue as long as desired, but over time the bird will descend and a scarce resource - power - will be required to gain height. Having flown to the opposite building, we interrupt the act of the spell and search the chest inside the room. We take rum, gold and a gold ring, which when worn increases some of the character’s characteristics.
Lord of Shadows. Fears have been confirmed - pirates are trying to find the treasure of an ancient temple. Approaching closer, we use the “Fire Rain” spell and, having entered into battle, deal with the enemies. After talking with Patty, we collect the wet meat and fry it in the greenhouse. We go down to the river along the path to the right of the bridge and climb onto the ledges by pressing the jump button. Having reached the very top, we go into the sanctuary and deal with two giant rats. We collect throwing daggers, examine the pirate's bones and move further away. We destroy another rat, collect throwing daggers and gold. Having reached the drawbridge control button, we activate it and team up with Patty again.
We defeat the fighters in the main hall and search the body of Captain Rawlings, lying in the focal point of the room. Rawlings was Admiral Alvarez's old friend, and it seems his spirit has led us along the same path all this time. Patty did not bother to report to the admiral that we went to Crab Trembling, not wanting to share the abundance of the temple. We go through the passage on the left side in the far part of the hall. A long corridor will lead to an upper room with a sarcophagus. We take turns dealing with the fighter and the stone spider (if you come to the cocoon in the corner), using ranged weapons in more detail. From the sarcophagus we take out a ritual potion and a large amount of gold. On the way back, the expected collapse of the hollow will occur. By pressing the jump button in time, we will have time to grab onto the edge. If you fall down, then collect the small amount of gold and a couple of objects and pull the lever in the corner. We return to the main hall, get out from the other side of the temple and fight the hellhounds on the bridge. Next, we get to the portal inside the cave, from which the Lord of Shadows appears and kills us.
Let's get out of here

Patty mourned for a long time for her blood brother, who was buried on the tremors of the island. Three weeks later, we were found, dug up and resurrected by a voodoo pirate named Bones. He hammered in that the shadows took half of our pressure and now it will be in the underworld. Without it, we will soon turn into a minion - a minion of the underworld. A weakened body struggles to restore lost skills. To gather our strength and return the other half of the davi, we will be supported by powerful magicians - internal community leaders, exiles who settled on the island of Tyranis and are engaged in the extraction of crystals, the true purpose of which is known only to them. Having finished the conversation, we sharpen the character’s traits with accumulated fame.
Looking into the underworld, you can easily reveal objects. The more highly the skill is developed, the more clearly objects stand out. Let's talk to Bones again and ask about those who, in addition to the magicians, will help us return the davi.
The natives - powerful voodoo wizards, united in a tribe, live on the island of Kila.
Druid Eldric, who portrays himself as the leader of demon hunters and wields a special form of black magic, resides in Calador.
Alvarez. Bones will remind you that we were once a member of the pirate organization Captain's Recommendation of Antigua, headed by Admiral Alvarez, which is now in danger of extinction.
Patty went to Tacarigua to find the seller who scammed her with the treasure map. The meeting promises to be fun. Bones' only wingman on Tacarigua is Jack's lighthouse keeper.
For the first time, it will be possible to study the dangerous islands in the Bonsa community. You will have to do the recruitment of crew members, who also double as partners, on your own. Some of the candidates mentioned above are sister Patty and Jack. Partners are given unique abilities and skills. For example, Bones knows how to stimulate health.

We use the boat to board the ship. Then we interact with the steering wheel, cock the sails and move to Antigua, choosing the corresponding location on the map.
An invincible armada led by the pirate captain Crowa, who returned from the underworld and put together an army of minions, captures all the ships on its way. All that remains is to guess why he came to us in a dream and what role he will play in our future fate.

Chapter 2. New comrades
Antigua
Report to Admiral Alvarez

Let's talk with Bones and find out that crystal portals connect the world of shadows and the world of the living. Those who fall into the underworld liquidly return. Crystal portals must be cleared as soon as possible in order to stop the flow of evil creatures appearing. On the boat we move to the trembling and get to the port city, simultaneously destroying two hellhounds. The enemies will rush at us first, but if only a partner joins the battle, we will be able to escape the attention of one of them. We strictly attack only our target, without getting involved in our partner’s battle. The longer we hold the strike button, the more damage we deal. Against agile enemies we use simple and slightly enhanced blows. Parrying is not always effective, and if the hero has weakened his grip, then we quickly dodge with a roll.
The tall building on the reverse side is the headquarters of the Captain's Council of Antigua. Having reached it, we greet the admiral, who has already been waiting for a report. We will tell you in detail about what we had to face on the Crab Shiver and what happened to us after the discovery of the portal.
Chaos at the port
Crow.Hellhounds have become a major problem in Antigua. These creatures have been terrorizing the local inhabitants for several weeks. The once thriving port city has become a corner cut off from the world. Some people ran away, but others stayed, wondering if the situation would improve. Alvarez will tell you that the creatures of the underworld were seen in the eastern shiver, in Flynn's formation, in the market in front of Grace's forge, in the Blood Oath Square and in the western shiver. We make the task the main one so that the notices are displayed on the map. There are two or four hounds at every point, so we always take a partner with us. In some cases, the local inhabitants will come to their senses for support. It is enough to communicate with them and offer your support in exterminating the uninvited guests. Don’t forget about leveling up, buying all kinds of healthy objects from merchants and completing side quests. Careful study of the game world will make it much easier to move along the main storyline.
Returning to Alvarez, we inform him about the work done and receive a reward for every item cleared.
Alliance with pirates

The admiral is concerned about the unpunished march of the ghost captain Crowa across the South Seas and therefore wants to unite with other guilds to confront the universal enemy. Looking for comrades-in-arms and concluding diplomatic alliances with them awaits us from the snout of the Captain's Council of Antigua. It is curious that the helmsman Morgan took control of Captain Slaine’s ship and began to rob everyone in sight. However, Morgan's powerful ship and large crew could serve a good purpose.
We continue to play the game Risen 3.

Taranis
Right of visit

We get to the magicians' camp and on the way to the main building, we will meet General Magnus. He will warn that the entry of foreigners into the great chamber where the magicians work is strictly prohibited. We will tell you about our intentions to fight against the shadows, and then we will offer support or express a desire to join the ranks of the guards. Minions led by the Lord of Shadows of Treason destroyed the camp in the western trembling. After some persuasion, the general will undertake to check three mines in which the gnomes are engaged in the extraction of crystals, and receive reports from the foremen.
Impress General Magnus

Let’s settle the matter in one of the mines from the “Report from the Mines” task, return to Magnus and report on the work done. We receive permission to visit the great chamber of magicians and inform Dones, who is standing at the entrance, about this.

Report from the mines
Erasmus. We get to the shortest mine that will be within the camp, and hang out with Frink at the entrance. He will ask you to bring bags of crystals from the mine. We go into the mine and carefully move along it. There are only four bags and they are all lying on the boxes, so that there will be no problems with the search.
We go to the second most remote mine and enter into dialogue with Valamir, who will be not far from the entrance. He, to put it mildly, is worn out by the terrible efficiency of the gnomes. We agree to support and stir them up. We make the task “Gold Mine” active. Having entered the mine, at the fork we turn right and get to the main gnome - Faris. He is in charge of all the other gnomes and nagging them to solve their problems. We go down and hang out with Vega. Kefkir stole five crystals from him - he needs to return them. We go up the slope, in one of the ways we take the crystals from Kefkir and return them to Vega. Having gone back down, we'll talk to Banu. He refuses to work hard because of the noise coming from the underground level of the mine. We go down there, go through the arch and deal with five voracious stone spiders and one spider. Moving even further, we will meet Rami. We accompany him to Faris, then return to Ban and inform him that the hum has been eliminated. We find the gnome Noeda and make sure that nothing worries him. We return to Faris again and inform him about eliminating the problems of the gnomes. We leave the mine and report to Valamir about the work done.

In the third most remote mine there is a real mess going on. Having gone deeper into the mine, we reveal the body of the guard. Moving forward, we destroy the enemies we encounter: five backbones, five hellhounds and two minions. We do this gradually, taking on no more than two or three enemies at a time for ourselves and our partner. However, it all depends on the level of pumping and the equipment you have.
The last fourth mine is full of goblins. We move through the mine, dealing with enemies. Having gone up, we eliminate several termites and climb up the ledges. Having dealt with the remaining goblins, we return to Magnus and report on all the mines. Next, Magnus will send us to the dwarf Gadi, who works in the port, so that we tell him about the newly minted mine. Having done this, we return to Magnus again and complete the task.

We start by watching a short introductory video, immediately after which we enter into battle with the enemies who attacked our ship, while simultaneously undergoing training. To jump over the boards blocking the movement, press “space”. Next, to dodge, press W twice, immediately after which we pick up a weapon by pressing SMB, attack the minion by pressing LMB and parry its blows by pressing RMB. Walking further along the deck we will come across a cannon blocking our further path and to go further we shoot with a pistol at barrels of gunpowder by pressing E.

Having killed another minion, we watch as our character jumps to the next ship where we continue to fight with the enemies. With the Guardian of Shadows who appears a little later, we are careful because his attacks cannot be parried, so we jump to the side using a pistol, and attacking the enemy only when he finishes a series of attacks and, if necessary, restore health with the help of rum. Then, after watching another short video, we find out that it was just a dream.

Having woken up in our cabin, the first thing we do is carry out the task “Take items from the chest”, to do this we select the key to the chest from the table in the center of the room, the chest itself will be to the left of the door leading outside. Having taken all the things from the chest, press I to equip the character, thus completing the task “Ready to land on the island.” After which we leave the captain's cabin.

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Chapter 1: Ancient Temple

On the shore, in the company of Patty, we set off to complete the “Treasure Hunt” task. To do this, open the map, select the journal tab and press E to make a cross mark on the map that will indicate to you the location of the task. As a result, we walk along the path, killing a couple of Giant rats and scavengers along the way (don’t forget to pull out your weapon using SCM), and we will stumble upon the corpse of a pirate near the stream. After searching the body, do not forget to remove the weapon before doing this, among other things, we will receive the task “Treasure of the Dead Pirate”, to complete it we return to the path and walk along it up to the fork at which we will have to fight with the “Dragon Bite”, thus completing another side task “Kill a dangerous predator.” Kusaka will stand next to the entrance to a small temple, to get inside you need to pull the lever to the right of the door, there you will find a chest and a book, and next to the temple you can examine another corpse of a pirate by completing the task “Diet of a Predator”. As a result, having returned to the fork, we follow the path on the left, reaching the place where the treasure of the dead pirate is hidden. To dig up the treasure, we select a shovel standing nearby and, with its help, dig a piece of land marked with a cross.

Returning to the fork near the small temple, this time we follow the path on the right to a ditch that you simply cannot cross. In order to get to the other side, you need to make a bridge, or rather, cut down a healthy rotten tree. Moving further, we will get to the ruins where we will have to fight with a gorilla and several clawed monkeys, it is also worth examining the dilapidated tasks in the area, you can find a lot of interesting things in them, for example, the powerful “Fire Rain” spell. As a result, having passed through the ruins, we will get to the temple where three pirates will stand in front of the fire with whom we need to deal with, thus completing the task “Pirates in the ancient temple”. After talking with Patty, we set off to look for a workaround to the temple, since the drawbridge leading to the main entrance has been removed.

We move along the path on the right, eventually crossing the stream and climbing up where we enter a small building. Having killed a couple of giant rats, we pass along the corridor to the troupe of a dead pirate, after examining which we will complete the task “Dead Pirate in an Ancient Temple”. Next, we move up the steps and further to the left along the corridor, dealing with rats and collecting everything valuable. As a result, having reached the room with the mask lying on the floor, we picked up the mask and installed it in the “button” on the wall, thus extending the drawbridge and meeting Patty again. Having passed into the main hall of the ancient temple, we fight there with a couple of warriors, after which, having examined the room, we find the corpse of Captain Rawlings.

After talking with Patty before leaving the Temple, you can walk along the corridor on the right, ending up in a room with a sarcophagus guarded by another warrior, and next to the sarcophagus there will be a spider egg from which a healthy spider will attack us. As a result, having cleared the room and examined the sarcophagus, we return back to the main hall of the temple. On the way, the floor in the corridor will collapse and if you do not have time to press the space bar in time, you will find yourself in the lower room. To get out of there, activate the lever in one of the corners of the room. Having thus returned to the main hall, we exit the temple onto the street, after a short cut-scene on the bridge you will have to fight a pair of hellhounds by completing the task “Beasts from Hell”, after which we go into the cave from which the hounds emerged.

Having walked through the cave, we will reach a portal from which a demon will appear and kill our character, and this will complete the passage of the game Risen 3 :), just a joke, of course. After watching the video with the funeral of the main character, we see how some shaman resurrects him three weeks later. After talking with our savior, we distribute fame points to improve the character’s traits (skills), in addition, we learn that our hero can look into the underworld (new vision mode), to do this, just press the Q button. All that remains is to leave this damned island by boarding a boat on the shore or wandering around the neighborhood a little more, collecting all sorts of objects and dealing with various creatures.

Chapter 2: New Companions

Tacarigua

After talking with Bones and receiving several buildings from him, we take the helm of the ship and select the location to which we want to move, for example, to Tacarigua. Before landing on the shore, we talk with Bones again, having received several more tasks, after which we approach the boat and land on the beach.

Quests: Ass Kick and Bloodsucker

On the beach we will meet a character named Jack from whom we will receive the tasks: “Kick Ass” and “News from Puerto Sacarino”. After completing the first task, Jack will have a store available, so let's start with that. Our task is to go up to the lighthouse whose keeper is Jack and drive away a couple of Inquisition soldiers named Tanner and Holtby. But before you go to the lighthouse, walk along the shore to the left of the place where Jack stands, there you will find the character Pipen, from him you will receive the task “Bloodsucker”, the tracks will lead to the cave under the lighthouse, but we won’t go there yet. First of all, we go up to the lighthouse to deal with the soldiers holed up on it.

Near the lighthouse, the first thing we do is communicate with a soldier named Tanner, eventually entering into a duel with him, and after you win, send him to the beach. Next, we communicate with Holtby, having received the task “Thief” at the end of the conversation, to complete it we go into the lighthouse building and inspect the room, there you can find, among other things, Holtby’s diary, as well as a treasure map. After talking with Holtby again, we find out that the diary is not enough and we need to find the things he stole, for this we just need to go down into the cave under the lighthouse, there we will stumble upon the Cruel Lindworm whom Pipen asked us to kill, there we will find Pipen’s things and the things hidden by Holtby.

Now you can return to Pipen to complete the task “Bloodsucker” and to the lighthouse to Holtby to complete the task “Thief”. After talking with Holtby, we send him to guard the mangrove trees, after which we return to the beach and, after talking with Jack, finish the task “Kick Ass.” After Jack returns to the lighthouse, he will have access to a store where you can sell everything you don’t need or buy something useful like bullets and master keys. You can also now walk to the place where the treasure is buried, a map of which we found at the lighthouse, in addition, you can sleep on a bed in the lighthouse room (during the first sleep, our character will temporarily fall into the underworld).

Quest: Dangerous Shadows

Now we go to Puerto Sacarico, but along the way we will complete several tasks, moving up the map, after we cross the bridge we turn right, there we can find a deserter named Severin and receive from him the task “Dangerous Shadows”, to complete it we need follow Severin through the gorge and kill and kill Terrible minions, in total you need to destroy 10 of them, while it is advisable not to die yourself and not let Severin be killed, also in the gorge you can find a couple of locked chests and a teleport stone. Having cleared the gorge from enemies, we will get to the skull cave, in one thing you can destroy all the evil spirits, and there, in addition, at the end of the cave there will be a portal, although at this stage of the game you won’t be able to do anything with it, you can also find a couple of chests in the cave. To complete the task, talk to Severin again.

Quest: Soldier named Vasco

It is very easy to find the soldier Vasco; he will stand on the road leading to Puerto Sacarico and, like Severin, will turn out to be a deserter. He will ask us to bring from the watchtower a bag with things that he left while running away from the shadows. Before you go to the tower, you should examine the chest standing near the fire, and having done this, we climb the path leading to the watchtower, destroying all enemies on the way. Having cleared the area around the tower, we go inside and inspect the room; in addition to Vasco’s things, you can find the corpse of Governor Di Fuego and a locked chest, and if you climb the stairs on the right side of the tower, you will find another teleport stone. As a result, returning to Vasco, we give his things and ask him about the corpse in the tower.

Quest: News from Puerto Sacarico

And so, having finished communicating with Vasco, we go to Puerto Sacarico, to do this we climb the path to the watchtower and from it we pass along the road to the left. In the village itself we communicate with everyone who wants to talk to us, for starters there will be a couple of soldiers: Jose, who works as a cook in the local kitchen, and Rodriguez, standing on the street nearby. After talking with these two, you will gain access to shops, and you will also be able to improve some skills and learn new professions (the main thing is that you have enough money). In addition, it is worth going to the local teleport and activating it by inserting one of the teleport stones found earlier. After talking with everyone and the characters in the city, you can return to the lighthouse to Jack, thus completing the task.

Quest: Rodriguez's Problem

After talking with Rodriguez, you can receive the task “Rodriguez's Problem”, but before you go to complete it, look in the box next to the workbench, there you will find a broken sword (a fragment of which was sticking out of the body of the murdered governor). Then we go to the house of Commandant Sebastiano (the largest building in the city), but we can’t just get there, Roquefort will stop us at the entrance and in order to go inside we need to tell him a good reason, for example the murder of Governor Di Fuego, and he should also ask questions about deserters and the murder of the governor. As a result, having got inside, we communicate with Commandant Sebastiano, asking him about the death of Governor Di Fuego and saying that he was killed by the commandant’s blade, but this will not be enough to accuse him. Having finished the conversation, we quickly go up to the second floor before anyone goes there and take the “Transfer Order” from the table in the center of the room, after which we return to Rodriguez to complete the task “Rodriguez’s Problem”.

Task: Give up the mooring lines

This task is taken from the cook Osorio from Puerto Sacarico, who was driven out of the city by the soldiers and now lives on a burnt-out plantation east of the city, near the location of the “Treasure in the Taccarigua Jungle” quest. After talking with Osorio, we will receive a task and the opportunity to trade with him. To complete the task, we return to Puerto Sacarico, go ashore along which we go left to the end of the beach, then swim around the rock that blocked our path. Having got to the shore and killed all the hostile living creatures there, we go to the mountainside from which a vine hangs (on the way we find a locked chest and the book “The Libertines” that begins the task “Blue Feather”), along the vine our character will begin to climb up the mountain to get to the top you will have to use several vines. Once at the top, we talk with the character living there named Hawk, answering his stupid questions in any way we want, we climb to the very top of the mountain, you can do this by the canopy over the empty bed. At the top you will find the wallet stolen from Osorio and a locked chest. After talking with Hawk again and dissuading him from jumping from a cliff, we get +2 to the soul and return to Osorio to complete the task, to save time on returning, you can turn into a parrot :).

Quests: Deliver Horace and Death to Deserters

Having taken from the commandant the tasks Death to the Deserters and Betray Horace, we go to Vasco and Severin where we left them after finishing the tasks “A Soldier named Vasco” and “Dangerous Shadows”, if you don’t want to kill them, then you can come to an agreement with them, and when you return to the commandant, lie about their fate. As for Horace, he can be found on the shore if you walk along the beach to the right of Puerto Sacarico, you can also talk to him by agreeing to take him with you, and telling the commandant that Horace has left the island. As a result, after reporting to the commandant, we will receive gold, glory and +1 to the soul as a reward.

Quest: Di Fuego's Corpse

To complete this task, you need to go to Puerto Sacarico, find a broken sword there and talk to everyone who can tell you anything about Governor Di Fuego. As a result of questioning, everyone will say that you need to talk to the night guard, so you will have to wait until nightfall. After talking with all the night guards, we find out that the governor left the city along with the commandant and they went towards the old watchtower. Next, we will need to again climb into the commandant’s office, from where we already stole the document to complete the task “Rodriguez’s Problem”, this time we need to open the chest standing in the corner, in it we will find an order for the execution of Horace, canceled by the governor, along with the found fragment of a sword this is enough to accuse the commandant and complete the task.

Quest: Lord of the Shadows of Madness

This task is taken from Tanner, whom we defeated in a duel; you can find him on the beach where our character disembarked from the ship at the beginning of the chapter. To complete the task, we go to the mangroves, where we will need to find and kill the lord of the shadows of madness. The easiest way to destroy this enemy is to use pistols or muskets, keeping your distance from him (this will make it easier to dodge his attacks). Returning to Tanner, you will receive 250 gold for completing the task, and from the troupe of the lord of shadows you will receive a raw black heart, which will be useful to you in the future.

Mission: Target

Before leaving the prison, you can do a couple more tasks, one of which will be “Target”. To complete this task, you need to climb onto the roof of the building in which the commandant is located, for example, turning into a parrot or along a vine on the back side of the building. You will find the target on the right corner of the roof, next to the hole in the tiles.

Quest: Bons' Hideout

After talking with Bones about the black heart that you received in the task “Lord of the Shadows of Madness,” among other things, you can get another black heart. Bones will give you the key to the chest in which he hid another heart, you could see this chest when you completed the task “Dangerous Shadows”, and now the key to it has been found.

Kila
Assignment: Experiments with black magic

To complete this task, the first thing we need to do is find a shaman, and for this we need to go to Kila Island. Having landed on the shore, we go to the native settlement, having met an aborigine named Borbor along the way, the poor guy is suffering from a severe hangover and needs to be brought to the native settlement, the task “Unexpected effect”, well, since we’ll take on this simple task along the way, that’s just Along the way, Borbor will need to be driven or wait until he rests. In addition, near the waterfall we will meet a native named Azali, she will give our character the task “Sign of Friendship” and if you do not want to spend money on “buying” Azali’s friendship, this task can be completed in the pirate camp, a little later.

Having reached the natives’ camp, we talk there with a character named Hirutu, the leader and supreme shaman of Kila. From a conversation with Hirutu, we learn about Chani and that she is the most powerful shaman on the island, as well as that she went to the forbidden land. In addition, we will learn from Hirutu how to cleanse black hearts; for this we will need, in addition to the heart itself, a totem of innocence. After you bring the totem, Hirutu will be able to cleanse the heart, after which it can be eaten, increasing the character’s health. So now we need to find a totem, there are two ways, for the first you need to find a virgin and...), but our character will reject this option. so let’s use the second option, namely, we are looking for the bones of an innocent monkey; you can get them either from young monkeys or by purchasing them from traders.

Quest: Sign of the Ancients

After talking with Hirutu and receiving the quests “Dead Man’s Kiss” and “On the Warpath,” we go to a native named Tenya standing nearby. After talking with her, we agree to help in making the sign of the ancients, namely the scepter, for this we need to find four ingredients: a strong spider leg, a shimmering pearl, a jade symbol and the heart of a strong panther. First of all, we go around the stone tablets placed around the natives’ camp and read the inscriptions on them, after which the location of all the places where you can find the necessary ingredients will be marked on the map.

Jade symbol

Among other things, the scepter will need a healthy piece of jade; it can be found in a cave in the northeast of the island. You can get into the cave by swimming from the sea.

Sign of Power

Another ingredient for the scepter will be the heart of a panther; you can find a panther near one of the altars, north of the native village. First of all, we go down the suspension bridges, on the way we meet a hunter named Tadashi and after talking with him we will receive two additional tasks “Great White Hunter” and “Panther Hunting”, in the first of them you need to prove that you are worthy of training from Tadashi by killing a couple of locals animals, namely alligator and warthog. Well, the task “Hunting a Panther” will coincide with the “Sign of Strength” we are performing, so by killing a strong panther we will complete both tasks.

Eye of the Seer

You will also need an iridescent pearl for the scepter of ancestors; it can be found in one of the shells on the eastern shore of the island. Simply collect shells on the beach and open them until you find the item you're looking for.

Spider leg

The fourth item for the scepter will be a spider's leg; you can get it in one of the spider caves near the pirate camp.

Having collected all the necessary ingredients, we return to the natives’ camp and talk with Tenia, receiving gold and glory for completing the task. Having thus created the scepter of the ancestors, we return to Khirut, the latter will need to prepare for the ceremony, so he will have to wait and switch his attention to other tasks.

Pirate's Lair on Qila

It's time to visit the pirates' camp, unless of course you have done this before. Having arrived at the place, you should talk with all the inhabitants of the camp, taking tasks from them, as well as activating the teleport and learning about the fate of our character’s sister named Petty, who you will eventually find on a small island to the north. After talking with the pirate Colby, we agree to fight a duel with him and if we give in to him, he will buy silverware from us, and we will also receive the “Silverware” task from him.

Quests: Sign of Friendship and Conflict over Water Sources

After talking with Buddy in the pirates' lair, we learn that a local doctor named Cunningham has a valuable golden cup, which can serve as a sign of friendship for a native named Azalee who lives near the waterfall. You can also learn the Monkey Trainer skill from Buddy, which is necessary for the task “Monkey’s Labor.” The cup can be bought or stolen; if you don’t want to spend money, you will need to get into the locked pirate warehouse, which is located in a crashed ship washed ashore. You can get to the warehouse through a hatch in the roof, but you can get to the roof of the warehouse (aka the deck of a crashed ship) by jumping on it from the awnings near the ship, or by flying up and turning into a parrot). Having stolen or bought a golden cup, we return to Azali and give her cup, having thus completed the task “Sign of Friendship”, and it is worth saying that we got the thicket honestly, now you can return to Buddy and, after talking with him, complete the task “Conflict over water sources” .

Assignment: See, the darkness is close

After talking with a pirate named Hawking, we follow him to the spider cave, in the dialogues during stops we select lines without lies. As a result, he will be able to complete a task for which he will receive additional glory, and maybe something else if the “Eloquence” parameter is enough.

Quest: Besotted Booz

Another character standing in the pirates’ lair will be Buz, after talking with whom we go to Harry to find out where the ingredients that Buz requested are. In the end, it turns out that Booz needs three spider eggs, which are very poisonous and he doesn’t quite understand why he needs them. There is a way to check why buzu needs spider eggs without causing harm to anyone; you can slip him three moth eggs that are very similar to spider eggs, but are completely harmless. Firefly nesting sites are located southwest of the pirates' lair. Having collected three eggs, we return to the pirates’ lair and talk with Harry again, after which we find Buz and give him the eggs. Booz is going to use the eggs to make rum and then poison everyone. We need to wait a little while the rum is prepared, we can go to sleep, hunt, pick mushrooms or complete some other tasks, for example, “Pticacus sapiens”, which is given by Dr. Cunningham. In the end, returning to Buz, we receive “poisoned” rum from him, after which we walk around the camp and distribute this rum to other pirates, inviting them to the fire. Having gathered everyone who will not refuse around the fire, we speak with Buz again, after which we will need to fight with him, and having won and talking with Buz again, we will complete this task.

Quests: On the Warpath and Human Sacrifice

Also, from a conversation with Tenya, we learn how to avoid a war between pirates and natives, to do this we need to convince the leader Hiruta, but he won’t listen to us. But there is another way, and it is for this that Tenya needs the hair of the native Makoto, you can find it in Bahati’s hut on her bed. Returning to Tenya, we give her hair to Makoto, receiving a Makoto voodoo doll in return. Now you need to approach Makoto and use the doll to subdue him. Next, you will play on behalf of Makoto, talk again with Tenya, and then with Hirutu, from a conversation with whom it will become clear that you need to bring arguments to Hirutu against the war with the gucho of three other inhabitants of the native village. So we run around the village and talk to all the natives, so we can find three who do not want war and listen to their arguments. The three natives you need will be Bahati, who believes that spiders are more dangerous than pirates, Tenya, who believes that the natives will lose a lot of people in the war with pirates, and Kamil, who believes that ancestors will only help those who are able to stand up for themselves. By presenting three arguments, we will force Hiruta to change his mind, thus completing the task “On the Warpath”. Now you can return to your own body and talk to Hirutu again, asking him not to kill the captive pirate named Slim, releasing him and receiving +3 to the soul for this. Now all that remains is to talk to Slim and thus complete the task “Human Sacrifice”.

Quest: Dead Man's Kiss

To complete this task, you must first collect the scepter of the ancestors by completing the task “Sign of Power”, giving the scepter to Khirut, we turn to him a little later, giving the leader time to prepare for the ritual. As a result, after talking with Hirutu again, we inform you that we want to become voodoo pirates (after completing the ritual, you will not be able to join another faction, so you should first save the game so as not to replay everything again). At the end of the ritual, you can learn voodoo magic and new skills from Hirutu and Tenya.

Quest: Reckoning

A native named Izil will ask you to take food to a native named Baraka guarding the gate to the forbidden valley. After completing this task, talking with Baraka again, find out that the food was poisoned, agreeing to help Baraka, we receive an amulet from him and go to Izil to report that Baraka has died. Next, we follow Izil to the place marked with a cross, there, after talking with the traitor again, we kill him, after which we return to Baraka.

Quest: Forbidden Fruit

Harry from the pirates' lair will ask you to find him a young and beautiful native woman, a native named Miamiti is suitable for this task, perhaps she has already asked you to help her move to the pirates' lair (task: Measure seven times), so we go to the natives' camp and talk with Miami. To escape, you will need to wait until nightfall, and when the time comes, we approach Miamiti again and take her to the pirates’ lair, trying not to catch the eye of other natives. Having reached the arch near the waterfall, Miamichi will get tired, so if you want to complete the task, you will have to carry her the rest of the way in your arms, receiving +1 to the soul. In the pirate camp, after talking with Harry again, we go to look for the flowers that he wants to give to Miamiti (task: Romantic gift), to find out where to look for the plant, talk to Cunningham. After talking with the doctor, we will go to the indicated coordinates, take the flower, return to the pirates’ lair and talk with Harry again, giving him the flower and thus completing the “Forbidden Fruit” task.

Quests: Big ship and Alliance with pirates

After talking to the pirates in the lair, we can complete the task “Find Petty”, however, in order for our character’s sister to join the crew, we need to get a larger ship, the same condition will expose a pirate named Saddek, who can also be taken onto the crew. If you are on Kila Island, you can return your old ship, which is located near the shore, not far from the pirate lair. Once on the ship, we talk with Jake, who after our death became the captain, in order to regain the ship you need to prove to the crew that you can cope with the responsibilities of a captain, this can be done, for example, by completing the task “Kiss of a Dead Man” and becoming a voodoo pirate. After this, the pirate ship on Kiel will again come under your command. Now you can get Saddek and Petty on your team.

Quest: Lost Treasure

After talking with Kamil standing near the entrance to the native village, you can receive the task “Lost Treasure”; to complete it, first of all we go to look for clues in the pirate camp. From conversations with pirates, namely Colby, Harry, Cunningham, it will become clear that you need to talk to Buddy. At first, Buddy will deny everything, but in the end he will admit where the statue of a native deity is hidden and offer to bring it to him, the “Indecent Proposal” task. All that remains is to go to the place and dig up the statue in the same place where we completed the “Great White Hunter” task, then return it to Kamil’s choice and get + 2 to the soul or Buddy and get money.

Task: Mole

After talking in the pirates' lair with Red, our character will experience memory loss, after that, after talking with Cunningham, we go to the native village and talk with Tenya. After the conversation, we will need to find Red, for this we go to Tacarigua, but before that we learn the “Spell Creation” skill from Tenya, we will need it to create a voodoo doll. Having arrived in Tacarigua, the first thing we do is communicate with Red, he will tell us that he has already transferred the stolen voodoo secrets to Roquefort. Next, you can talk to Roquefort, although this conversation will lead nowhere. Our task is to give him the potion of oblivion, and for this we will have to cheat a little, we are talking about controlling the soldier Jose working in the kitchen with the help of a voodoo doll. The first thing you need to do is talk to Jose and take a clump of hair from him, after which we go to any ancient stone and create a Jose voodoo doll there. Returning to the cook, we take control of him and go to Roquefort to treat him to wine. The job is done, Roquefort will forget all the secrets of voodoo and now he needs to deal with Red. Red will not want to drink the potion of oblivion under any circumstances, so having returned to his appearance, we talk to him again, inviting him to disappear or attacking him.

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Quest: Ancient Pestle

A very simple task, the desired item improves alchemy by 10, you will find it on the southern beach of Kila Island, you can get to the beach by going through the caves, the entrance to which is located not far from the pirates’ lair.

Assignment: Martyshkin's work

Having met a strange creature to the north of the native settlement named Pamir, who calls himself Gnume. We undertake to help him return the earring that the monkey stole from him. First, we follow the gnome with a face similar to a turtle, eventually finding ourselves near a small cave into which neither the gnome nor our character can get through, and in order to continue the task we need to find a person who will teach us how to tame monkeys, this will be a pirate named Buddy. Having studied the Monkey Training skill, you will get your own monkey, now you can turn to the gnome Pamir and, controlling the monkey, crawl through a small hole, finding on the other side a couple of bananas, some gold coins and a stolen earring. Having returned the earring to Pamir, we will complete this task.

Mission: Assault on the Great Seas

And so, having taken possession of a large ship after completing the task of the same name, we set off on it to the next island, for example Antigua. When going to sea, our ship will be attacked by a healthy sea monster, as you might guess, our task is to destroy the monster. To fight the monster, use the side and bow guns; to fire from the cannons, press the Q button for the left side and E for the right side; hold RMB to make an aimed shot. You should also keep your distance from the sea monster and avoid crashing into the rocks.

Mission: Spies on Kiel

After talking with Patty on board your ship, we ask her for a favor, after which we will receive the task “women's charms” to find pirate treasures. The first person Patty chooses will be the pirate Colby from Keela Island. Having reached the pirate lair together with Patty, we communicate with Colby; by the end of the conversation, Patty will extract information from him about the hidden treasures of Captain Rawlings. Will stay and go to the Crab Coast where we started walkthrough of the game Risen 3: Titan Lords and dig up a chest buried in the indicated place.

Task: Open the wide gate

In order to go into the forbidden valley, you will need to open the wide gate, or rather, have it opened by a native named Baraka standing near the gate. To do this, you need to talk to Baraka, but the necessary dialogue will appear after you complete the “Powerful Spell” task on Kalador and then talk to the druid Eldric. Only after this you will be able to complete the task “Ancient Knowledge”, Baraka will open the wide gates for you and you will be able to get into the forbidden valley on Kiel and, among other things, complete tasks such as “Morgan’s Treasure” and “Captain Finch’s Treasure”.

Quest: Consequences

The task is taken from a native named Baraka, who guards the Wide Gate to the Forbidden Valley, he will ask you to deal with the native hunters who were poisoned by spiders with their poison. You can find hunters near the entrance to the ancient temple in the north of the Forbidden Valley, before you fight you should talk to the natives, perhaps you can use “eloquence” or “intimidation” to convince them to leave the Forbidden Valley, but if not, then you will have to kill them all after receiving -2 to the soul. Be that as it may, to complete the task you need to return with a report to Baraka.

Quest: Headache

While completing quests on the island of Kila, a character named Mud or Mad will follow you, you need to take him to the temple in the Forbidden Valley and after the wide gate is open, you can easily do this. Not forgetting to activate the portal to the left of the temple, we go inside, destroying all the evil spirits we meet on the way. Our task is to bring Mud to the place marked on the map with a cross, a small hall in which he will remain to look for treasure, and you will receive 400 fame and +3 to the soul. In addition, immediately after entering the temple, on the left along the corridor there will be a small room with a sarcophagus in which you will find a Jade statue, it will be useful to us for further passage of the main plot of the game.

Quest: Lost in the Forbidden Valley

And so, having made your way into the Forbidden Valley, you need to find a voodoo sorceress named Chani in it and ask her for help in carrying out the ritual of the spirit, before Chani agrees and asks us to find her missing warrior named Damaka. To search for him, we go to a small island in the west; you can climb to the island along the trunks of huge fallen trees. Having reached the place marked with a cross on the map and killed all the monsters around, including two swamp golems, we inspect the area and find a couple of corpses there, one of which will belong to Damaka, after which we can return with a report to Chani.

Task: Talk to the Oracle

In addition to searching for Damaki, Chani will ask us to talk with the oracle, or rather with a huge spider named Margolot, whose nest is located in the depths of the temple located in the north of the Forbidden Valley. Having reached the temple, we go inside and examine the small room on the left along the corridor, there in the sarcophagus you will find a Jade statue. Then, having reached the room where we left Mad while completing the “Headache” task, we find in the far left corner a pedestal on which we install the Jade statue, thus opening the door to the left of the pedestal. Having passed through the opened door, turn left and go up the steps. Next, turning left again, we pass along the corridor to the room with stairs leading down. Before going down the stairs, take the second jade statue, and after going down the steps we will find ourselves in a small room, where there will be a lever that opens the door to the central room of the temple and a pedestal on which you need to install the second Jade statue.

Having thus opened another secret door, we move forward along the corridor to a fork, if you go to the left, finding a broken door, which you can get through with the help of a trained monkey (if you have one). In the room behind the door you can find a priest’s mask and ancient knowledge; turn right at the fork and go into a small hall, fall under the floor, where you will meet face to face with the oracle Margolot. Before you talk to the spider, you need to encourage her to fight, so as soon as you get to your feet, start attacking the giant spider using all your skills and spells to the maximum, before she fills the entire cave with her offspring, also during the fight, try not to let Margolot heal . As a result, having won, you can talk to the oracle and thus complete the task.

Quest: Lost

On the western shore of Kila Island, you can find a lost pirate named Krause, who will ask you to lead him out of the Forbidden Valley; to complete this task, you will only need to accept him and move with Krause to the teleport at the Wide Gate.

Quests: Crystal Portal on Kiel and Lord of the Shadows of Discord

For his help, Margolot will ask you to deal with the Lord of the Shadows of Discord, and for one thing, to destroy the Crystal Portal on Kiel. To complete this task you don’t need to go far, just walk a little through the cave to the north. There, in a small hall, you will find the Crystal Portal and the Lord of the Shadows of Discord. Having destroyed the overlord and the minions guarding him, we destroy the portal and return to Margolot, not forgetting to take the raw black heart from the overlord, as well as activate the teleporter located in this cave. After talking with the giant spider, we report that we have destroyed the lord of the shadows, and also ask for help in carrying out the ritual of the spirit, thus completing the task “The Right Place”.

Objective: Convince Chani to join

As a result, having returned to Chani and reporting about the conversation with the oracle and the death of Damaki, all that remains is to complete the last task “Oracle Soldiers”, namely to kill five oracle soldiers in the forbidden valley, their location will be indicated by crosses on the map.

Antigua

Sailing to Antigua and landing ashore, the first person we will meet will be Ramon, the guard, protector of magic and servant of the high magicians from Taranis. After talking with him, we will get a couple of small tasks: “Guide Ramon to the port city” and “Hell hounds near the port”, to complete them you need to get to the port town and kill two hell hounds along the way. Having reached the port city, the first thing you should do is activate the teleport to the right of the entrance to the city. In the city itself, after talking again with Ramon and receiving the task “Guardian Ramon,” we go to Admiral Alvarez with a report.

Assignment: House at the port

After talking with Alvarez, we will receive a task to kill the hellhounds in the port city. To complete it, you need to kill all the hounds in the indicated places. Namely in the east near Emma, ​​in the market and in front of the forge, in Flynn's warehouse, in Blood Oath Square and on the western bank. Surely you already killed some of the hounds when you got to the port city of Antigua, all that remains is to find and kill the rest, also completing the task “Donovan’s Killer” along the way, and then return to Admiral Alvarez.

Quest: Emma's Hellish Blend

To the east of the port, on the shore you can find a woman named Emma who will give us a task to collect ingredients for her medicine. We will need to find rotten mushrooms and moldy bones. Mushrooms grow in the same place where the task is given, but for bones you will have to go to the cemetery north of the port

Quest: Shadowspawn in the Jungle

Having met a demon hunter named Edward in the port of Antigua, we agree to help him kill five Demonic warriors, we simply follow Edward into the jungle, destroying all the enemies we meet along the way. After completing this task, Edward will be able to join your team, if of course you want it.

Quests: Magic crystals in the warehouse and Lost inheritance

By looking at the warehouse, you can find and free Flynn who is there, and in gratitude from him we will receive the task “Magic crystals in the warehouse.” To pick up the crystals, go up to the third floor of the warehouse, you can do this along the stairs from the street. You can also complete the task “Lost Inheritance” from Flynn, which is taken from a pirate named Quinn on the island of Kila, as a result, Flynn and Quinn can receive two fragments of a sword, which can be assembled into one whole sword “Cleaving Flesh” if you own a blacksmith craft.

Mission: Guardian Ramon

To complete this task, you will need to find three crystals, you can beg the first of them from Alvarez, the rest can be found, for example, in the port warehouse by examining the warehouse on all three floors (task “Magic crystals in the warehouse”). We give the crystals to Ramon and receive a reward.

Mission: Romanov's Refuge

Another task from the “Women's Charms” quest, this time it will take place in Antigua. Having met Patty in a tavern and talked, we will get the coordinates of another pirate treasure, this time a captain named Romanov. To complete the task, you will need to go from the port of Antigua to the northern part of the island, there you will need a tame monkey, the same as in the task “Monkey's Labor” (you can get this skill from the pirate Buddy on Keela Island). As a result, having reached the indicated place and killed all the enemies on the way, we use the monkey to crawl into a small hole in the rock, behind it you will find a hidden chest with Captain Romanov’s treasure (it will stand behind a bush).

Quest: Pirate Trouble

Having met Griffith sitting by the fire to the north of the city and talked to him, you can take on the next secondary task on the island of Antigua. we will need to return to Griffith his things that he pawned or were taken from him. We will need to find three items: decent clothes in Flynn's warehouse, his sword in the house of one of the thugs and his wallet from the bartender Spencer in the tavern; you can try to steal the wallet, buy it or beg it if you have pumped up Speech.

Quests: Broken Cuirass and Glass Sword

The quest “Broken Cuirass” can be obtained on the shores of Tacarigua, and “Broken Sword” on the island of Kila, a broken pirate ship. Both of them are completed in Antigua, you will find the cuirass by digging up a chest in the marked place north of the port - this will give you +10 to indestructibility, and the glass sword under the pier will give you +5 to Melee.

Assignment: Experiment

One more task that we need to complete to complete the quest “Become a Voodoo Master”. Arriving in Antigua, we communicate there with Emma, ​​whom you may have already met while completing the task “Emma’s Hellish Mixture”. This time we will talk about voodoo, Emma will ask her to help revive the dead man. First of all, we need to get two things of the deceased, one should belong to him, the second should be associated with death. The deceased on whom we are going to conduct an experiment will be a former gravedigger, and in order to get the things we need we will have to take control of the body of Pansel, who works in a local forge, and for this we need to create a voodoo doll of Pansel.

To create a doll, we communicate with the blacksmith’s wife Grace, from her we can get Pansel’s underpants, from which we will make a voodoo doll (the altar for creating a doll can be found in Emma’s house). Having created a doll and captured Pansel’s body with its help, we talk with Emma again, she will tell us where to look for the necessary things, namely in the tavern. After talking with the owner of the tavern, we find out that an old gravedigger’s shovel is suitable for the ritual, which you can find in the cemetery near the city after talking with Grace. The second item will be Fred's hat, you can get it from Mac, also standing in the tavern.

And so, having collected all the necessary things, we talk with Emma again, giving her the shovel and hat, after which we release Pansel’s body and return to Emma (this must be done at night). Next, we follow Emma to the cemetery and watch how she revives a gravedigger named Fred, eventually receiving a broken necromantic blessing stone from Emma, ​​return with it to Kila and talk with Tenia, after which she will be able to teach us the “Necromancy” spell.

Assignment: Sea battle with Morgan

After Bones (or another member of our team) reports that Captain Morgan's ship was seen nearby, you will receive the task “Sea battle with Morgan”. Having gone out to sea, you will have to engage in battle with this same Morgan, at the beginning of the battle we go down to the deck and kill the enemy who brought a bomb onto our ship, after which we throw the bomb overboard, before the bomb explodes we have 60 seconds. The second bomb will be brought by two enemy pirates, they also need to be dealt with in 60 seconds, and the third bomb will already be guarded by three opponents, so you will have to try to eliminate them in 60 seconds, I advise you to use skills or spells that hit the area. After defusing all three bombs, our character will move to the enemy ship, there, having finished off several more pirates on the deck, we enter into battle with Captain Morgan himself, after defeating whom the task will be completed, and the task “Alliance with the traitorous pirates” will be completed, and you will receive glory and a Captain Morgan set consisting of four things.

Calador

Upon arrival on Calador, you should talk to your crew members; Patty will say that she will be waiting for you near the local tavern. Well, you should take a demon hunter named Edward with you for company. After landing on the shore, we will meet a fisherman named Angus (Angus), our first task will be “Follow Angus to the fishing village.” And upon arrival at the place you will be able to compete with the fisherman in throwing knives.

Quest: Seafood

After talking in the fishing village in Glen, we will receive the task “Seafood”, a very simple task; you just need to go down to the shore in the indicated place and kill two curious monitor lizards and two no less curious newts there. To complete the task, talk to Glen again, this time you can choose a reward, take gold, fish, or refuse the reward after receiving + to the soul. In addition, having examined the buildings in the fishing village, you can find the book “Modern Pirates”, after reading which we will receive the tasks “Captain Finch’s Treasure” and “Pirate Flag”.

Quests: Along the Edge of a Knife and A Letter for Harry

After talking in the fishing village with another character named Kilian, you can get the task “On the Blade of a Knife”; to complete it, we will need rum and patience to listen to Kilian’s drunken story and “A Letter for Harry”; to complete this task, you need to go to Kila Island and deliver a letter there to a pirate named Harry.

Quest: Edward's Family History

Having previously talked with the demon hunter Edward, we will receive a task from him; to complete it, we need to help the demon hunter find the home of his ancestors on Calador. We simply walk together with Edward through the places marked on the map, destroying all enemies on our way. At a certain point, to complete this quest we will have to follow Edward. In addition, the demon hunter can give soul powder, which we will find in the underworld.

Quests: Long March and Demon Hunter Citadel

After talking with Nate in the fishing village, you can take the “Long March” task from him; to complete it, we simply follow the demon hunter until he brings us to the citadel. In addition, you can give Nate ten fish if you have them. Having reached the citadel and also completed the task “Citadel of Demon Hunters”, do not forget to activate the teleport to the right of the entrance to the fortress. And by entering the citadel and talking with a hunter named Drake, you can complete the task “Edward’s Birthright”, to do this you need to ask Drake to look for records about von Dreil, as a result you will receive a new task “The Place Marked with a Cross”. In addition, in Connor’s shop you can find the book The Power of Crystals; after reading it, you will receive the task “Solar Crystal”. It’s also worth talking to Connor himself and we’ll immediately complete several “impossible” tasks.

Quests: Message for Wilson and Wedding Ring

In the forge room, among other things, you can meet the blacksmith Wilson, who was asked to convey a message to Grace from Antigua. In response, the blacksmith will ask you to give Grace the engagement ring, so after finishing the conversation we go to Antigua again. You can also learn blacksmithing from Wilson and donate excess iron to him.

Quest: Giant Danger

The passage of this task is similar to what we had to do in the quest “Attack in the Great Seas” with the only difference that the sea monster will shoot back, so we keep our distance, keeping our distance and trying not to get under the green balls that the monster is releasing at our ship, everything else is the same.

Quest: Sharpened Metal

This task is taken from the blacksmith Wilson in the citadel, he will ask us to find his apprentice who disappeared in a cave in the north. But first, you should look into the surroundings of the local tavern and chat with a woman named Yvette there. Among other things, you can get a precious amulet from Yvette by begging, stealing or buying it; it will be useful to us in the task “Hannah and the Ghosts”. We can also learn from Yvette that the blacksmith’s apprentice went to the old iron mine in the northwest, where we will eventually find the corpse of the apprentice Alvito. It is also worth activating the teleport at the tavern if you have not already done so.

Quest: Demon Hunters

Among other things, the druid Eldric will ask us to find the surviving demon hunters and return them to the citadel, their locations will be marked on the map. In turn, the hunters, before returning to the citadel, will give us their tasks, having completed them all, we will complete the main task “Demon Hunters” received from Eldric. The druid will also teach us how to destroy crystal portals, so we can complete the task “Crystals are eternal.”

Honor the Dead

A task is taken from a demon hunter named Cyril, you can find it in the northern part of the location, to complete it we need to go in the indicated direction and collect their personal belongings from the corpses of killed demon hunters, killing all the evil spirits along the way. After collecting five personal items, return to Cyril to complete the task, eventually the hunter will return to the citadel.

A real farmer

Another demon hunter named Fenn, he can be found near an abandoned farm also in the north of the island, he will instruct us to find the maid of the dead farmers. You can find the maid north of the farm at the end of a small gorge. Having found a girl named Jonah in the indicated place and talked to her, we will take her to a safe place, namely the tavern; the fastest way to do this is to use the teleporter near the tavern, if you have one open. After you bring Jonah to the tavern, you will return to the farm to Fenn with a report, after which he will go to the citadel.

The Curse of the Fathers and the Price of Life

You will find another demon hunter named Winter in the west of the island, sitting by a fire near the ruins of an old castle. After the conversation, together with Winter, we set off to fight the Lord of the Shadows of Cowardice, who has taken up residence in the ruins of the old fortress. Also, at the entrance to the fortress, you can activate the teleport and meet a character named Idriko, you can take part in the experiment with him by completing the task “The Price of Life”, for this it is enough to kill all the bodyguards and slaves of El-Razakh, and then kill El-Razakh himself.

The night Watch

This quest is taken from a demon hunter named Mason standing near the tavern. To complete it, we follow Mason around the outskirts of Calador, killing minions of the underworld and other living creatures. As a result, having killed all the enemies, we return to the tavern and receive a reward, after which Mason will return to the citadel.

Curse of Love

This task is taken from a demon hunter named Porter, just like the previous character, he can be found near the tavern. Porter asks to return to the cemetery a medallion stolen from there, which he gave to a woman named Yvette. The same medallion that you could already take from Yvette if you talked to her, in general, one way or another, we return the medallion to the cemetery after completing this task in this way. Now you can return to the citadel yourself, talk with Eldric there and thus complete the task “Demon Hunters”.

Quests: Neither in the warehouse nor in harmony and The situation with the bones

On the second floor of the citadel you can find a demon hunter named Berk; after talking to him, you will not hear anything except the words sea and Beeereck, but you will receive this task. To complete it, first of all we go to the seashore in the southern part of the island, there we will find a skeleton named Burke's Apparition. After talking with the skeleton, we find out that Burke managed to transfer his spirit into the skeleton and now he needs our help to return to his body. Taking Berk's Apparition with us, we return back to the citadel, here we will need to ask the demon hunters about Berk's magic formula. Drake will provide the necessary information; he will say that he saw a piece of paper in Connor’s hands. So we go to Connor’s shop and buy the formula from him for 300 gold, or you can also talk to Henrik about the formula. Having given the formula to the Burke Phenomenon, we find him himself to complete the task and receive a reward.

Quests: A Matter of Honor and Strong Drinks

Having met Petty at the tavern and talked with her, we will complete the task “Idle chatter on Calador” and receive another quest after that. To complete it, you need to go to the tavern and talk to a merchant named Kramer, in the conversation you can shake gold from him or fight with him, although in my opinion it would be better to take the money. You can also complete the task “Strong Drinks” in the tavern; for this you need to play “who can drink more” with the bartender Travis. During the game, you need to grab the bottles standing on the table with your hand, drinking them in the same way and do it faster than your opponent.

Quest: Legal Heir

A task is taken from a man named Ernesto; he will ask you to find his candlestick, which was previously stolen by goblins. The place where you can find the goblins is behind the gate by the lava river. The gate is unlocked from the inside, so you will have to go around it along the bank of the lava river or by climbing over the small slope to the right of the gate. Having killed all the goblins and the elemental, we take the candlestick and take it to Ernesto, thus completing the task.

Quest: Hunting with Bronach

As you can understand from the name, this quest is taken from a hunter named Bronach, whom you can meet when you open teleports on Calador (next to the teleport near the Iron Forests), to complete it, just follow the hunter and kill the animals he hunts, namely three cunning biting dragons.

Quest: Ancient Knowledge

After talking in the citadel with a druid named Eldric, you can complete the task “Half the Cheaper”, receiving in return another quest, to complete it you will need to find an old grimoire in the ruins of a castle in the west of the location task “Book of Spells”, you can find the book at altar in one of the towers of the old castle. Returning to the citadel and talking with Eldric again, we will complete this task.

Chapter 3: Spirit Rite

After talking with Eldric again, we will find out where the spell we need is located, which is the soul to the body of our character (in the ruins behind the lava river), and also for the spell we will need three powerful sorcerers. Such sorcerers will be Eldric himself, the magician Zachariah and the voodoo priestess Chani, you need to persuade all of them to join the ritual.

Quest: Magic Network

To cross the lava river, you will first need to activate all the portals on Calador and collect all the teleport stones. The necessary places will be marked on the map, so just go around them collecting stones and activating portals. Once you're done, return to the citadel and talk to Eldric again to complete the task. Next, Eldric teleports our character and himself to the eastern bank of the lava river.

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Quest: A Powerful Spell

After you cross the lava river and kill all the evil spirits in the company of other demon hunters, talk to Eldric again. Next, we go to look for that very powerful spell, for this we go south to the ruined castle. Having penetrated inside and killed all the enemies on the first floor, you will find an altar from which you can pick up the “Book of the Necromancer”, it is with it that you need to return to Eldric. After talking with Eldric again and, among other things, we inform him that we have found a powerful spell.

Quests: Lord of Shadows of Confusion and Crystal Portal on Calador

During the conversation with the druid, we say that we are ready to go kill the Lord of the Shadows of Confusion, after which we follow the rest of the hunters and help them clear the way to the Lord of Shadows. Having reached the right place and having defeated the lord of shadows, it is unforgettable to collect things from the corpse, namely the scepter of shadows and a raw black heart. Next, after talking with Eldric, we set off to destroy the local crystal portal. To do this, we walk through the skull cave, killing all the evil spirits along the way, and ultimately destroy the portal from the underworld located at the end of the cave (fortunately, we can do this now). Having got out of the cave, we talk with Eldric again.

Quests: Crystal Portals

After the druid Eldric on Calador teaches you how to destroy Crystal portals, we go to locations (Antigua, Tacarigua, Crab Coast and Qila) in search of these portals and their subsequent destruction.

Quest: Restoring the Coronation Sword of Calador

The task from the weapons tab, you need to find two parts of the Coronation Sword on Calador. You can find the blade in the ruins of the castle in the west after you defeat the Lord of the Shadows of Cowardice who has settled there in the quest “Curse of the Fathers,” and the scabbard of the Coronation Sword can be found in the ruins of the fortress behind the lava river, in the same place where you were looking for a powerful spell. The scabbard will be located on the altar located in one of the towers; to get there you will have to turn into a parrot and fly up. Having received both parts of the sword, you can restore it in the forge of the citadel after first studying blacksmithing from a local blacksmith.

Quests: Green Flame and Tower of Shadows

This task is taken from Drake in the demon hunter citadel. To complete it, you will need to go across the river of lava and light a green fire at the lighthouse located on the east coast of the island. Having crossed the lava river using a teleport, we go to the lighthouse, stumbling upon a small farm with several residents along the way. Here we can get two more tasks: “Tower among the shadows” and “Bon appetit”. Moving further, through the swamp, we destroy the enemies encountered there and collect wood for fire at the lighthouse (the places where the necessary wood is located will be marked with red crosses on the map). When approaching the lighthouse, you will need to deal with four watchdogs and two bone guards, thus completing the task “Tower among the Shadows.” Then we climb the tower and light a green fire there. In addition, on the first floor of the lighthouse you can find a crankshaft, thus completing the task “A Well-Lubricated Crankshaft,” but to complete the task “Bon Appetit” you just need to collect eight crispy turnips in the indicated places. In the end, all that remains is to return to the citadel and ask Drake to complete the task.

Quest: Terror of the Deep Seas

Once again, sailing out into the open sea, we will again meet with a huge monster that will attack our ship. The tactics are the same, we try to dodge the monster’s shots, keeping a distance and not crashing into neighboring islands; among other things, the monster will sometimes attack our ship from under the water. There’s not much you can do about this, but otherwise we try to avoid taking damage, and also, at the first opportunity, we fire at the beast from cannons.

Taranis

Before landing on this island, you should talk to Patty to receive the next task from the “Women’s Charms” series, in addition, you should talk to Horace after receiving a couple of tasks from him, “Reactor” and “Friendly Appreciation,” and also take him with you for company. Having landed on the shore, you should talk to Marbuk, having received from him the task “Talk with Baker” and the dwarf merchants on the shore, as well as the captain of the neighboring ship, from him you can receive the task “Alliance with Mages” and +2 to the soul.

Quests: Romuld's Chest and Port Thieves

After talking at the port with Patty, we will receive from her a new task and the old key to Romuld’s chest. Our task is to get into the second warehouse and, by opening the chest, take everything valuable from it, namely money. To get into the warehouse unnoticed, you can try to secretly bypass Romuld, who is standing at the entrance to the room during the day, or, turning into a parrot, fly into the window on the left side of the building (you can also get inside with the help of a monkey, only she will not be able to open the locked chest, but she will be able to take everything the rest, for example, under the stairs leading to the second floor, only a monkey could get there). As a result, having reached Romuld’s chest and cleaned it out, we get out of the building and return to the ship, where, after talking with Patty, we finish the series of quests “Women’s Charms”.

Returning to the shore and this time talking with Romuld, who was robbed by us, we will receive from him the task “Port Thieves”, to complete it, the first thing we will need to do is wait until nightfall, for example, lie down on the bed in the extension to the rock. Waking up at night, we go to the place marked on the map, a pile of boxes and barrels to the east. There we will ambush those who rob Romuld at night; contrary to his fears, these will not be gnomes working in the warehouse, but goblin marauders. Having killed all the thieves, we return to Romuld to complete the task and receive the reward.

Quests: Paola Hears Sounds and the Cleaner

Next, we go to the exit from the port and talk there with Baker, who will take us to the magicians’ camp. Having completed a couple of small tasks along the way, such as “Tour of Taranis” and “Explore the cave,” we will arrive at the magicians’ camp. Not forgetting to activate the teleport at the entrance, we go to the camp territory and inspect it. One of the secondary tasks in the camp will be “Paola hears sounds”, which is taken from Paola in a small room to the right of the entrance to the camp. To complete it, go behind the building and kill the noisy armadillo sitting there. Another task “Cleaner” can be received from Vetranio; to complete it we will need to find someone to clean the warehouse. Leaving the camp area we go down to the lake. In the center of the reservoir there will be a small island on which you will find Toquila, who will agree to clean up after the magicians; all that remains is to bring him to the camp.

Quests: The Missing Dwarf and Unfair Accusations

Another task in the magic camp can be received from a dwarf named Abbas, he will ask you to find a missing dwarf named Lami. Abbas will also ask you to find a thief who is stealing gold from magicians; this will be one of the tasks that must be completed in order to “Become a Voodoo Master.” Well, first of all, let’s find Lamy, and to do this we go to the well in the center of the camp and jump into it. Once in the cave under the camp, we look around, and there, among other things, we will find Lamy. After talking with the short man, we will receive crystals from him that need to be taken to Abbas as a parting gift. Having got out of the cave using teleport, we again communicate with Abbas, giving him the parcel and telling him about Lami. As a result, Abbas will ask you to return Lami (the “Dwarf in the Hole” task), so we go down into the well again and try to persuade Lami to go up, and no matter how the conversation ends, we return with a report to Abbas.

Task: One succeeded

The next task can be received in the village of magicians from the fisherman. And to pass it, you will have to follow the mark until you find a dead girl in the hut. Then help the guy get off the island, and go to the fisherman again.

Quest: Private shop

Next, your hero will have to start stealing crystals. Talk to Zakir and he will send you to Vitranio. After talking with this character, go to Zakir again to get the key to the chest from him. After committing the theft, return the keys to Zauri. This can be done if you remove the guard in a timely manner - talk to the main magician and try to prove to him that there is no need for protection. Just don’t forget, when you get what you want, give the magician the book he wanted. Otherwise, suspicion may fall on your hero.

Quest: Herbs and tinctures

The wizard you find in the basement will ask for some bushes of grass. To complete this task, take 5 pieces.

Assignment: Right of Visitation

At this stage of the game, you need to fulfill Magnus' request. When you complete the task, you will have access to the magicians of the task. And you need to act like this:

1. Go to the mine in the village near the mine to talk to the guard.

2. Find the main gnome to complete the task he gives you. It's very simple.

3. Clear the abandoned mine of evil spirits.

When you're done, go to Magnus with your report.

Quest: Lord of the Shadows of Treason

You need to deal with the Lord of Shadows by finding him by the mark. This is not difficult - the enemy has very weak security.

Assignment: Take Jaffar to the team

After finding the gnome in the magic camp, talk to him. Then you will have a conversation with the dwarf's apprentice, and then a fight with a cadet in the field of view of the general. When you're done, hurry up and report to Magnus. Magnus wants the dwarf to be on the same team with you, but this character will only come when you acquire a large vessel.

Quest: The Efficiency of Magic

If you want, you can, following the advice of your new companion, take the task from the magicians and complete it. But you don't have to do this.

Quest: Gourmet

To complete this stage of the game you need to find 4 delicious dishes. Cheese can be found in Zachary's house, but everything else is in plain sight. True, you will be able to get cheese only after your hero one by one activates all the mechanisms on the island.

Quest: Treasure in the Dead Lands of Taranis

In the southern part of the city there is a house with a map of Treasure Island hidden inside. However, in order to get these treasures, you will have to meet many enemies, which will not be easy to deal with.

Task: Mushroom picker

Not far from the southern teleport you will meet a man who will ask you to bring him mushrooms. Go to the Twilight Forest and cut five of them to fulfill this request.

Assignment: Inquisitor

In the dialogue with your first partner, you can see a task, according to which you need to, guided by the mark, get to the ship. On board this ship is a fragment of Mendoza's soul, and it is possible to persuade him to support you in battle.

Quest: Destroyed Camp

Walker will arrive in the city of magicians very soon - you can get another quest from him. To complete this quest, you will have to follow the character and kill as many goblins as possible. Having completed the task, kill the most vile of enemies. The task will be considered completed.

Task: Activate the portal

Having found the cave, go inside. Here you will see a magician who can open a portal - you just need to ask. When the magician is finished, use the portal.

Task: Reactor

A rather serious task awaits you ahead. First you need to talk with the magician in the village. Find three stones for which there are special holes on the pillars. Two of these stones are with Kasim, and one more is with one of your companions. Find out which satellite you are talking about using the log. After completing the task, talk to the magician again. The mechanism will start working. Next, your hero will talk to Zachariah, but he will refuse to help him. But from this character you can receive a task, according to which you will have to follow him to the mechanism. Move through the cave to the very end, after which you will be shown a video from the world of shadows. Returning to reality, you will arrive right at the start of the battle. Kill all the enemies, and then talk to Zachariah again - this time he will agree to participate in the ritual. After breaking the portal, hurry to the port to give the order to the ship's captain to move to Antigua.

Assignment: Housing for the homeless

In the southern part of the port you will meet a homeless man. He will ask your hero to clean the cave to make it suitable for habitation. When you have dealt with all the creatures, you will be given a reward.

Continuing the story

Now your path will lie to the citadel on Kalidor. You need to talk to the local leader to get permission from him to use the Inquisition ship. The captain of this ship will allow you to take charge, after which you can go in search of those who did not want to cooperate with you while you did not have a large ship at your disposal.

Sea battle

At this stage of the game, your hero will face a battle on the water. Start by shooting the infantry with a cannon. Just remember to duck down so you don't get hit. Having dealt with 10 enemies, take care of the admiral - to deal with him, you need to board him. But there is another battle ahead - this time with a huge sea creature. Stay as far away from him as possible and shoot often from the side guns. Next you have to perform the ritual - move to Kila to watch a video about it. Eventually, you will have to travel to Kalidor, where your hero will be given a title.

Last rank

Talk to Drake first, and then to Wilson. Put on your armor and board the ship. Now you will have to set off in pursuit of the traitor. A boss awaits ahead - Crystal Titanite. And only after defeating him will you finally be able to get to the traitor.

It's time to replenish the fleet. To do this, find Morgan and his ship. At the last moment you will be given a warning that you will have to fight this character. The battle will begin with the dumping of barrels. Kill a few enemies and rush to the barrel. Repeat this action until you find yourself on an enemy ship. The team is quite difficult to deal with, but you should still kill them before you get to Morgan.

Arriving in Antigua, prepare a report to the admiral. Then you will have to engage in battle with the entire Crow fleet. Moreover, before you go sailing, it is better to stock up on supplies and other useful things - you will need them in the near future. The next naval battle will be somewhat reminiscent of the training you went through at the beginning of the game. Having won, set sail, and at the end of it another boss fight will await you. These are giant fish. And only after you win another victory, Skull Island will open before you. Sail there.

Skull Island

Task: Clear the warehouses

As soon as you begin this section of the game, clear the area in the immediate vicinity of the camp. Find Drake on the pier to receive a task from him to exterminate monsters near the ammunition depot. In the center of the location there is the commander-in-chief, from whom you can receive the same exact quest, only concerning four warehouses at once. Complete it.

Quest: End of History

In a dream, a ghost will appear to your hero, from whom you can receive the next task. Go to Kila and there, once at the altar, say what the ghost asked for. When the skeletons and the monkey figurine appear, you can return to Skull Island.

Quests: To Victory and Minion Weapon Store

At Kane's request, you will need to go to the two towers and help him in the battle. Next, Kane will ask you to sequentially clear four minion warehouses. Do it.

Quests: Weapons of Resistance and Dead Zone

Receive an order to kill the undead from the storekeeper. Follow the markers to find exactly the number of creatures you need. Then go for your reward. Take a new quest from the guy sitting near the fire. To complete it, climb the hill, find the Demon Lord and kill him. Get another reward.

Quests: The Mad Mage and the Immortal Reward

When your hero reaches the second marker, he will be tasked with liberating a warehouse seized by a crazy magician. You can complete the quest only if you choose the right dialogue, so it’s better to save in advance so that, if something happens, you don’t suffer from your mistake. Head north to find the final marker, and along the way, think about how you will kill the immortal spirit. Having received the enclosed task, hurry to the camp to take an amulet from the commander, with which you can remove immortality from the spirit. Kill the enemy, then take your reward from the Indian and head to the commander-in-chief.

Now it's time to take your soul. Go to the mountains, find a soul and talk to it. After this, you will have to find three magicians - without them you will not succeed.

1. Zachary will be the first. It is tied to a bridge in the southern part of the territory. Security here is weak, so freeing the magician will not be difficult.

2. You will find Chani in prison - not far from the tower and building. Use the lever located on top to open the gate. Climb up the broken beam and use the lever to turn left. Pass the bridges, activate the lever and go back to where the dead guard lies. The grate next to it will lower, and you will need to go down, turn left, and then pull the lever. Go back to get into the tower along the bridges. Here, press the next lever to open the top compartment. Move at the level of the last lever to find yourself in the tower located on the bridge. There is a passage on the left that you need to use in order to then go down and get to the next lever. By clicking on it, go down one level again and you will see a passage with a rat - you need to kill it to get to the end and find yourself in front of the next lever. With his help you will release Chani from prison.

3. The last one will be Eldric. To find it, you need to turn to the east and, seeing the island, climb to the very top of the fortress. Go down the stairs a little and you will see the guards - by defeating them, you can free the magician.

Now you can reconnect with your soul. However, do not relax - the boss “Death Incarnate” awaits you ahead. By defeating him, you can finish the game.

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