Folk games of the Slavic people. Russian folk games and fun

The bright and original features of the culture of any nation are best manifested in the games they create. For many centuries, Russian folk games have been a part of both everyday life and a mandatory highlight of any holiday for both children and adults. They acted as not only an excellent way to have fun and interesting time, but also as an excellent psychological relief, a good means of self-knowledge, unobtrusively teaching the younger generation dexterity, courage, bravery, kindness, mutual assistance, nobility and self-sacrifice in the name of the common good.

In the life of the Russian people, as historians have noted, folk games, reflecting the special features of the Slavic mentality, social structure and general worldview, have always occupied a very important place. They had enormous educational significance; they required from participants in games and amusements not only physical effort, but also remarkable intelligence, dexterity, cunning, presence of mind in any situation, tirelessness and perseverance. Usually all games were played in the fresh air and in unlimited space, which undoubtedly contributed to the physical development of the younger generation, its hardening and preparation for a difficult adult life.

Russian games were distinguished by their diversity, they were attended by both children and adults, who, on rare holidays due to hard work, could afford to have fun, competing in strength or dexterity, at least slightly throwing away the gray everyday life. Russian folk games can be divided into men's games (Babki, Lapta, Gorodki, Taking the Snow Town), children's games (Ladushki, Magpie-Crow), and collective games (Gorelki, Hide and Seek) , “Stream”, “Hide and Seek”, “Guide”).

Games and fun of the Russian people:

Grandmas

The equipment for the game “Babki” was the cleaned bones of the lower periosteal joints of hoofed domestic animals (cows, pigs, sheep) and one large bone used as a bat, usually filled with lead or cast iron for weight. From two to ten children could participate in the game, each with his own bat and several doughnuts. The playing field was drawn out on a flat surface, and dice (knucklebones) were placed in a special window (kon line) in a certain sequence, each of which had to be knocked out with a bat in a certain way. This is an emotional and exciting ancient Russian game that improved throwing skills, developed strength, speed, eye, and cultivated endurance and attention.

Lapta

“Lapta” is a Russian folk team game that used a bat (it was spade-shaped, hence the name of the game) and a ball, and was played in an open natural space, divided into two sides: “city” and “kon”, occupied by different teams. The game was that a player of one team had to hit the ball with a bat harder in the direction belonging to the enemy, so that it would fly further away and during this time run to the “enemy’s” camp and back, and so that you would not be “hit” with the ball caught by the team players enemy. A successful run earned the team a point, and whoever had the most won. This game contributed to the unity of people, developed in them a sense of strong camaraderie, mutual support, loyalty and, of course, developed attentiveness and dexterity.

Towns

“Towns” (otherwise known as “Ryuhi”, “Chushki”, “Pigs”). In this game, from a certain distance, with a special bat, arranged “towns” were knocked out on a marked area - figures from several wooden blocks made of birch, linden, beech, etc. The main task was to knock out 15 main figures, each of which had its own name, using the minimum number of throws. Competitions for knocking out figures can be either individual or team. The game is exciting and requires dexterity and strength, endurance, accuracy and excellent coordination of movements.

Brook

In ancient times, not a single holiday was complete among young people without the cheerful, wise and very meaningful game “Stream”, which intertwined such important feelings for young people as the choice of sympathy, the fight for their love, testing the strength of feelings, jealousy, and a magical touch on the hand your chosen one.

The participants in the game stood in pairs one after another, took hands and raised them high above their heads, forming a long corridor of clasped hands. The player who did not get a pair walked inside a kind of stream-like corridor and, breaking up the pair, took his chosen one or chosen one to the end of the corridor. The man left alone went to the beginning, choosing a new mate. Thus, the “stream” is constantly in motion, the more people there are, the more fun and exciting the game is.

Burners

“Burners” is a fun, mischievous and active game that develops attention and speed. The players split into pairs and stood in columns, the selected driver stood with his back to them, without looking back. A line is drawn in front of him at some distance, the participants sang a cheerful song “Burn-burn clearly” and at the end of it, on the word “run” the couple opens their hands and runs to the line, and the driver must catch one of them before they close their hands beyond the line . He becomes a pair with the one caught, and his partner, who is left alone, becomes the next driver.

Hide and seek

The game of “Hide and Seek” is a popular children's entertainment, characterized by fun, excitement and mobility; it promotes the development of ingenuity, endurance and resourcefulness, and teaches teamwork. You can play it either alone or as a team. They choose a driver who stands facing the wall and closes his eyes, the rest run away and hide, the driver must find them and call them by name.

Ladushki

The favorite nursery rhyme game for very young children was the well-known “Ladushki”, designed to amuse the child and interest him with funny rhymes, accompanied by movements of the hands and head, clapping of hands, and fascinating facial expressions. This game develops fine motor skills and coordination of movements well, teaches communication skills and of course brings a lot of positive emotions to the baby.

Taking the snow town

“Taking the Snow Town” is a traditional winter fun of the Russian people, which was part of the daring games on Maslenitsa. The “town” (represented two walls with a gate decorated with a figurine of a rooster, a bottle and a glass) was built from snow in an open space (in a field or square), doused with water to make it more inaccessible.

The game involved two teams, usually consisting of young, strong guys, some were “besieged”, they were inside a snow fortress, others were “besiegers”, they attacked with the goal of capturing the snowy town and destroying it (by the way, they were allowed to be on horses). The defenders of the town (they were on foot) defended themselves with branches and brooms, covered the attackers with snow with shovels and threw snowballs at them. The first one to break into the gates of the snow fortress was considered the winner. Such entertainment was characterized by unbridled daring, fun and desperate recklessness.

The Russian people came up with games and fun with care and love for their children, hoping that with their help they would not only spend their free time fun and healthy, but also become fast, dexterous and strong, learn to communicate with each other, and value friendship , come to the rescue, be honest and not be afraid of difficulties, firmly believing in your own strength and the help of friends.


Playing is the most favorite pastime of children and adults. Game is the best and most effective form of acquiring new knowledge, skills, abilities, and experience. In games, a person learns everything he needs in life. That is why in the Slavic tradition the entire process of teaching children was built in the form of a game. However, many adults now do not remember the games they played as children. And remembering them during the holidays, they have fun like children. Remember those games that you and your great-great-great...parents played. Many of them develop abilities: dexterity, attentiveness, endurance, ingenuity, etc. Who, if not you, will pass on these games to your children.

The merman (driver) sits in a circle with his eyes closed. The players dance around him with the words:

Grandfather of the water,
Why are you sitting under water?
Look out for a little bit
For one minute.
One, two, three - the merman don’t sleep!

The round dance stops, the “water man” gets up and, without opening his eyes, approaches one of the players.
The merman's task is to determine who is in front of him. If the merman guessed right, he changes role and now the one whose name was named becomes the driver. The “merman” can touch the player standing in front of him, but his eyes cannot be opened. For greater difficulty, the “mer”, at the last words of the song, spins towards the movement of the round dance.
P.S.
When they play for a long time, many are already recognized by their clothes, so our guys sometimes change scarves, or take off some piece of clothing to make it more difficult. Squat lower or stand on tiptoes. The game is very fun. As a rule, it is played the longest.

“Blind Man's Bluff” is an ancient game that has many varieties. Children of all ages play it. The number of participants is usually from 4 to 25 people. In all varieties, the essence is the same: the driver with his eyes closed - “blind man's buff” - must catch other players and guess who he caught.

All players, holding hands, form a circle. The driver (by lot) stands in the middle of the circle. He is blindfolded or has a cap placed on his head to cover his eyes. You can give the driver a stick, or you can play without it.
All players move in a circle in one direction until the driver stops with the command “Stop!” Then everyone stops, and the driver extends his hand forward. It should be taken up by the one playing at whom it is directed. The driver asks him to raise his voice, that is, to say something. The player calls the name of the driver or makes any sound by changing his voice. If the driver guesses who voted, he changes place and role with him. If he doesn’t guess correctly, he continues to drive.
Rules:
You can ask for a voice up to 3 times, after which the driver must say who is holding his hand (or wand).
If the driver fails to guess 3 times, he is replaced by a new driver by lot or choice.
When the driver asks for a voice, there must be complete silence.

FLOOR, BOW, CEILING

This game is also a good test of attentiveness. It is very simple, its rules are easy to explain. With your right hand, point to the floor and say: “Floor.” Then point to your nose (it will be better if you touch it), say: “Nose,” and then raise your hand up and say: “Ceiling.” Take your time. Let the guys show with you, and you will call. Your goal is to confuse the guys. Say: “Nose,” and at this time point to the ceiling. The guys must listen carefully and show correctly.

AND I wonder if anyone had any thoughts or assumptions about where all the children's games and fun came to us from? It is no coincidence that such games as “Cossack Robbers” or everyone’s favorite battle with snow “bombs” came into our children’s lives. In fact, all these joyful pastimes have a strong history behind them, which dates back to ancient times, when there was a united Rus'. If we show a little curiosity and perseverance, we can find out interesting details about any good old folk game, because the creation of such games was not done by chance. Each fun was preceded by some kind of backstory. Prehistory, as a rule, has the character of everyday life or a cultural-historical character. A small chest with artistic decoration of traditional Russian painting was a storage room for items participating in children's fun.

Classification of games of the ancient Slavs

So let's take a closer look at a small list of games that your children can play. Each game is unique in its own way and you won’t have to spend a lot of effort on it, but you will still have to spend time, because if you like the game, you won’t be able to tear yourself away from it. Each game contains excitement, a lot of fun memories and provides high-quality active work.

Considering the games of the ancient Slavs, one can notice that they are all divided into 5 areas with various themes:

  • games for resourcefulness, speed and coordination;
  • games based on religious and cult motives;
  • war games;
  • games reflecting the relationship between man and nature;
  • games of strength and dexterity;
  • games reflecting the daily activities and life of our ancestors.

Looking back into the past, we can see that previously the “man-nature” tandem was much stronger and dependent on each other. Human life has always depended on the mercy of nature, because hunting, working in the fields, etc. - all this was feasible only when the weather and nature were favorable to the Russian people.

Therefore, it is not surprising that nature played a big role in the customs, holidays, culture and traditions of the Slavic people. Every child's dad was a hunter, and every kid wanted to feel the same emotions and show the same actions as adults. From here various games related to man and nature began to emerge. Children began to repeat the actions of adults, thereby creating some kind of fun. Most often, the heroes of the games were some kind of predatory forest animals - a fox, a bear, a wolf. For example, “bear and leader” or “wolves and sheep.”

Each area of ​​hunting was taken under a separate wing of the children and turned into some kind of funny game. Each Slavic game is different in that, considering each one separately, you can briefly but very closely become acquainted with the culture of our ancestors, with their daily activities and concerns. In particular, a reflection of Slavic life can be seen in such games as “Fishing Rod”, “Bird Catcher”, etc.

Echoes of religious and cult life can also be observed in the games of the Slavic peoples. A variety of all kinds of evil spirits have always appeared in entertainment - brownies, devils, mermaids, mermen, witches, etc. But children can show amazing imagination and make the game more active, more dangerous and terribly gambling. Examples of such games are "Devils in Hell" or "Merman".

We cannot ignore such wonderful games as “Blind Man’s Bluff”, “12 Sticks”, etc., because thanks to them, children perfectly develop coordination, resourcefulness, and speed. Children are creatures who do not like to sit in one place; they need to move, search, explore, participate in adventures, and be interested in everything that happens around them. Therefore, Slavic games allow children to fully receive a dose of activity, positive emotions, competition, and also a large number of competitions.

Games to determine strength and dexterity also did not go unnoticed. People who exhibit such abilities have always been valued and are still valued among the majority. Therefore, games were invented that showed the invincible power of the Russian people - “Rooster Fight”, for example.

Military themes could not help but enter children's games. Over their long history, war games have not undergone any significant changes and have come down to us in almost their original form.

Well, where would we be without military fun? To this day, the traditions of war games have remained intact, and we have a unique opportunity to take part in the warriors of those times. In general terms, the game looks like this: participants are divided into two teams opposing each other. Later they explain to each other about what weapons they will oppose in the fight, and how the winner will be determined. From examples we can recall such games as “Cossacks-Robbers”, “Snowballs”, etc.

1. Introduction to the concept of “Slavic games”. Historical reference.

Teacher. It is unlikely that we have ever seriously thought about who and when made the first snowball, who came up with the idea of ​​sledding down a hill; or how old are the “Cossack robbers”. These games have lived with us since childhood and were taken for granted by us. But almost all active children’s games have their own history, which is closely intertwined with the history of our country, we just don’t pay attention to it. If you take a closer look at the emergence, history and development of folk games, you will notice that the games themselves did not arise out of nowhere, but real events, both everyday and cultural-historical, served as prototypes for them.

Already at the early stage of paganism during the formation of the Eastern Slavic tribes in the 4th - 7th centuries AD. e. there were folk games where tribes and clans met. Deifying the Sun, thunder, lightning, rivers, fire, stones, the Slavs worshiped them. At the games, the Slavs had fun and performed rituals to appease nature. These rituals were accompanied by games, round dances, dancing, singing and spells. The games were timed to coincide with pagan calendar holidays: Semik - a holiday associated with spring agricultural work - sowing; harvesting - the end of the harvest, harvesting; tausen - New Year, etc.

2. Components of games in Rus'.

Teacher. Games in Rus' began with barkers.The gameplay itself is unthinkable without prelude. Pre-game barkers, as a method of gathering participants for a future joint game with the help of a special chant, have a long tradition. The barkers were used as a starting point, calling on potential participants to the game: Siskin-fawn sparrow, Jumping along the street, Girls gathering to play and dance, to show themselves….
Or: Tai-tai, come on! Who plays blind man's buff (hide and seek, tag, etc.)? The call to play was accompanied by jumping in place or in a circle
, and the one who pronounced them had to extend his hand forward with his thumb bent. Those who wanted to play had to grab the barker's finger with their fist and, in turn, bend their thumb. All this time, the barker pronounced a sentence indicating the name of the game. When a sufficient number of players were recruited, the barker finished the set: Tai-tai, fly in! Don't accept anyone!

Question: What kind of barkers do you know?

Since most games require a driver, the barker was often used at the same time to determine it: The last one to drive! In cases where the barker did not identify the driver or there was no driver in the game itself (for example, in team games), a lot or counting was used. Counting books Counting books are short rhymed verses used to determine the driver or to distribute roles in the game:
One, two, three, four, five, Six, seven, eight, nine, ten The red month has come out And behind it is the moon, lead one. Six, seven, eight, nine, ten The king decided to hang me, but the queen did not give it and hanged the king.

The counting table is an integral part of children's play at all times - “a mechanism for random distribution of roles.”

The barkers and lots are played.

3. teacher. Before starting the game, we need to pass a test to see if you are worthy of being in that historical time, we will prove this with your knowledge. Test - in Ancient Rus', hitting the target with darts, knives, snowballs was considered an important skill. You also have to try to hit the target. Have you noticed our target, there are numbers with tasks, the closer you get to the target, an easy task awaits you on the history of Kievan Rus. The further you go, the more difficult it becomes. We have already chosen the first one ready to go to the test.

4. Test of knowledge (application).

5. Teacher. M Folk games can be divided into several types:
games reflecting the relationship between man and Nature
games reflecting the daily activities and life of our ancestors
games based on religious and cult motives
games for resourcefulness, speed and coordination
games of strength and dexterity
war games.

Let us note that this division is very arbitrary and does not set itself the goal of necessarily driving all games into a certain classification framework. It is quite possible that some of the folk games presented below will fit into several categories at once.

6. Folk games reflecting the daily activities of our ancestors.

Question . What were the main types of occupations of the ancient Slavs?

Hunting, fishing, crafts, everyday scenes and much more that constituted the daily activities of people in the old days have survived to this day in numerous reflection games. Looking at them, it is not at all difficult to imagine what and how our ancestors lived. As an example below
The peculiar dialogue-sentences in games could be quite long and funny. Moreover, it was not forbidden to change the phrases in them during the game. On the contrary, it added interest and liveliness to the game.
Game "Fishing Rod"

7. Games based on religious and cult motives

Question. What was the name of the religion of the ancient Slavs before the adoption of Christianity? What gods existed? Who guarded the home? What fairy tale characters existed?

Similar motives can be clearly seen in folk entertainment. Mermen, mermaids, brownies, sorcerers, and evil spirits appear not only in fairy tales and rituals, but also appear in the plots of games. In general, childhood is characterized by a certain unique worldview that makes games on similar topics lively and vibrant.

Game "Water"

8.Games for strength and dexterity

The strong and dexterous have been respected at all times and in any society. A game is an activity in which children could demonstrate these qualities to their peers.

Game "Malechina-Kolechina"

"Arc", "Turnip"

9. War games

Military themes, of course, could not help but enter children's games. Over their long history, war games have not undergone any major modifications, and have come down to us in almost their original form. In its most general form, the game of war is a competition between two teams, in which folk tradition determines the acceptable means and methods of confrontation and the conditions for recognizing the winners.
In Rus', war games have long been the favorite pastime of most boys.

Game "Cockfight"

10. Round dance.

Dance is a special type of folk art. It is impossible to count how many different dances and dances existed in Rus' and still exist in modern Russia. They have a wide variety of names: sometimes by the song to which they dance ("Kamarinskaya", "Seni"), sometimes by the number of dancers ("Steam", "Four"), sometimes the name determines the picture of the dance ("Pleten", "Vorotsa" ). But in all these very different dances there is something in common, characteristic of Russian folk dance in general: this is a breadth of movement, prowess, special cheerfulness, poetry, a combination of modesty and simplicity with a great sense of self-esteem.R Russian round dances seem to be as ancient as our life. Whether our ancestors lived at home, they were engaged in games, dances, round dances; Whether they were at the massacre, they sang of their homeland in their epics. From Vladimir's merry feasts, songs spread throughout Rus' and passed from generation to generation. The history of round dances lies in legends; and all our folk legends speak of the past as of the present time, without indicating days and years; they say what our fathers and grandfathers did, without mentioning either the place of action or the persons themselves.

The original meaning of the round dance seems to be lost forever. We do not have any sources directly pointing to its appearance in Russian soil, and therefore all assumptions remain insignificant. The round dance is known to all tribes and principalities.The Lithuanian-Russian round dance was renamedkorogod. Bohemians, Croats, Carpatho-Russians, Morlaks, Dalmatians turned him intokolo - circle. The Slavic kolo was also accompanied by songs, dances and games, just like the Russian round dance.

"Round dance game"

11. All Slavic games ended with dances and dances. Dance-competitions, dance-wrestling, dance-choosing the bride. The “Barynya” dance is a competition between young men for a bride. In the dance they must show their prowess, skill and attract the girl’s attention. But under no circumstances should you touch the girl or your opponent, you shouldn’t push him away.

But invariably in the spring and summer the games ended with a game of“Rucheek” is a game of unity, friendship and trust.

Playing is the most favorite pastime of children and adults. Game is the best and most effective form of acquiring new knowledge, skills, abilities, and experience. In games, a person learns everything he needs in life. That is why in the Slavic tradition the entire process of teaching children was built in the form of a game. However, many adults now do not remember the games they played as children. And remembering them during the holidays, they have fun like children. Remember those games that you and your great-great-great...parents played. Many of them develop abilities: dexterity, attentiveness, endurance, ingenuity, etc. Who, if not you, will pass on these games to your children?

The merman (driver) sits in a circle with his eyes closed. The players dance around him with the words:
Grandfather of the water,
Why are you sitting under water?
Look out for a little bit
For one minute.
One, two, three - the merman don’t sleep!
The round dance stops, the “water man” gets up and, without opening his eyes, approaches one of the players.
The merman's task is to determine who is in front of him. If the merman guessed right, he changes role and now the one whose name was named becomes the driver. The “merman” can touch the player standing in front of him, but his eyes cannot be opened. For greater difficulty, the “mer”, at the last words of the song, spins towards the movement of the round dance.
P.S.
When they play for a long time, many are already recognized by their clothes, so our guys sometimes change scarves, or take off some piece of clothing to make it more difficult. Squat lower or stand on tiptoes. The game is very fun. As a rule, it is played the longest.

“Blind Man's Bluff” is an ancient game that has many varieties. Children of all ages play it. The number of participants is usually from 4 to 25 people. In all varieties, the essence is the same: the driver with his eyes closed - “blind man's buff” - must catch other players and guess who he caught.
Blind Man's Bluff WITH VOICE
All players, holding hands, form a circle. The driver (by lot) stands in the middle of the circle. He is blindfolded or has a cap placed on his head to cover his eyes. You can give the driver a stick, or you can play without it.
All players move in a circle in one direction until the driver stops with the command “Stop!” Then everyone stops, and the driver extends his hand forward. It should be taken up by the one playing at whom it is directed. The driver asks him to raise his voice, that is, to say something. The player calls the name of the driver or makes any sound by changing his voice. If the driver guesses who voted, he changes place and role with him. If he doesn’t guess correctly, he continues to drive.
Rules You can ask for a voice up to 3 times, after which the driver must say who is holding his hand (or wand). If the driver fails to guess 3 times, he is replaced by a new driver by lot or choice. When the driver asks for a voice, there must be complete silence.

FLOOR, BOW, CEILING

This game is also a good test of attentiveness. It is very simple, its rules are easy to explain. With your right hand, point to the floor and say: “Floor.” Then point to your nose (it will be better if you touch it), say: “Nose,” and then raise your hand up and say: “Ceiling.” Take your time. Let the guys show with you, and you will call. Your goal is to confuse the guys. Say: “Nose,” and at this time point to the ceiling. The guys must listen carefully and show correctly.

AT THE BEAR IN THE FOREST

The game involves children from 3 to 40 people.
One driver is selected - a “bear”, who stands in the corner of the site (or room). The rest of the players are children. They are located on the other side of the site in their “home”. The space between the “den” of the “bear” and the children is “bor” (“forest”).
Children go to the “pine forest” for “mushrooms” and “berries”, gradually approaching the “bear”. While picking “mushrooms” and “berries”, children chant:
By the bear in the forest
I take mushrooms and berries,
The bear caught a cold
Frozen on the stove!
The last two lines are now often replaced with:
And the bear is sitting
And he growls at us!
After the last words, the “bear”, who had previously pretended to be asleep, stretches and runs towards the children, and they quickly turn and run to their “home” or scatter in different directions, trying not to get caught by the “bear”, who is trying to catch them (touch them with his hand - to grease).
Whoever the “bear” catches changes roles with him. If the “bear” fails to catch anyone (all the guys will hide in their “house”), he goes to his “den” and continues to drive.

Rules “The Bear” has no right to run out and catch the guys until they say the last words of the recitative. Fishing is only possible within the established limits of the site.
Option:
Two circles are drawn, one circle is the “forest” (berries and mushrooms are placed in the middle of it), the other is the “village”. One of the participants in the game, depicting a bear, sits in the “forest”. The rest go from the “village” to the “forest” to pick berries and mushrooms, the guys have a basket in their hands. Everyone sings:
By the bear in the forest
I pick mushrooms and berries.
But the bear doesn't sleep,
Everything is looking at us
And then how he growls
And he will run after us.
The guys walk around the “forest” and tease the Bear:
We're taking berries
But we don’t give it to the bear.
Let's go into the forest with a club -
Hit the bear in the back!
Passing the basket to each other, they try to run into the “forest” and throw berries and mushrooms into the basket. Whoever the Bear catches in the “forest” is eliminated from the game. When someone manages to run into the “forest” and throw berries and mushrooms into the basket, everyone runs to the “village”, and the Bear catches up. If the Bear catches up with the guys and takes the basket, he takes the berries and mushrooms for himself. And if the guys manage to escape from the Bear to the “village,” then a new Bear is chosen and the game continues.

The ancient game “Lapta”, often called “Russian Lapta”, and in different places it has its own name (for example, in Tajikistan this game is called “Tulufbozi”, in Bashkiria - “Ural Ball”, in Karakalpakstan - “Koshamaran”) and some differences in rules. The rules of the game below apply mainly in the central zone of the RSFSR.
“Lapta” is played on a large area, a lawn in the summer. Schoolchildren, youth and adults, from 8 to 30 people, participate in it. The game is played independently. The game's referees are usually the team captains, or "queens" as they are often called in this game.
To play, you need a small rag, rubber or tennis ball and a lapta - a round stick 70-80 cm long and 3-3.5 cm thick. It is slightly bent at one end to make it easier to hold in your hands; at the other end it remains round (for beginners, you can make it spade-shaped).
Description.
On two sides of the site - “fields” - at a distance of 40-80 m, two lines are drawn or marked with branches or other objects - the horse line and the “city” line. Two captains (“queens”) are chosen and divided into two teams in any way (usually by collusion). By lot, one team stands behind the “city” line; the other is placed randomly in the “field”. The captain of the “field” team sends one player to the “city” to serve the ball.
In turn, the first thrower - the "city" player - takes the shoe and stands at the "city" line, opposite him is the server who throws the ball, and the thrower hits it with the shoe into the "field" as high and far as possible. Fielders try to catch it from the air or grab it from the ground. The one who successfully hits the ball runs to the stake and returns to the “city”, for which he earns 1 point. The field players, having grabbed the ball from the ground, try to throw the ball at those running across. If someone is insulted, they themselves run to the “city”, and the players from the “city” run to the “field” and try to hit the player who did not have time to run to the “city” with the ball (i.e., they strive to “get away”) .
The team, which has managed to occupy the “city” in its entirety, remains there and begins to hit the ball into the “field”. If a field player catches him from the air (“candle”), his entire team goes to the “city”, and those who were in the “city” go to the “field”. And so the struggle goes on to take possession of the “city.” Everyone who manages to run to the stake and back earns a point. They play to a certain number of points or for an agreed time. The team with more points wins.
Rules The “city” players hit the ball into the “field” in the order established by the captain. Each player hits the ball 1 time, and the captain has the right to 3 hits. The server must throw the ball so that it is easy to hit it, otherwise he must repeat the toss. And so on up to 3 times. If he throws poorly 3 times, he is replaced. The person running across must leave the lapta in the “city”, otherwise he must return for it. A hit with the ball is only counted if it hits the player directly and does not bounce off something. If a player hits the ball poorly, he may not run to the stake, but wait for a good shot, which is then performed by one of the other players. Therefore, several players who hit the ball unsuccessfully can run at the same time. The server has the right to insult those running across, just like the field players. You can only run as long as the ball is outside the “city”. The player who returns to the “city” has the right to hit the ball again in the “field” in order of rotation.